By Brad Gallaway on October 16, 2013 - 11:00pm.
Anyway, 2013 is a strange year. It's now October, and ordinarily I'd be up to my neck in review games at this time, but I'm actually drifting between assignments with nothing really due… I'm never one to look a gift horse in the mouth, though, so I decided to jump into a few things that have been lingering on the backlog.
By Brad Gallaway on October 13, 2013 - 7:01pm.
A Wolf in Man's Clothing
HIGH An urban fantasy detective story? Yay!
LOW Slow loading and framerate chugging with a game like this? Really?
WTF How in the world are they going to resolve this cliffhanger?!?
By Brad Gallaway on October 13, 2013 - 6:03pm.
Is It XCOM? No. Is It Great? Yes!
HIGH Fantastic style and a great story with genuine surprises.
LOW Brutal starting difficulty. The endgame has too many mobs.
WTF Finishing only one investigation short of a perfect run!
By Brad Gallaway on October 4, 2013 - 11:00pm.
So although I completed the review for Defiance a while ago, it's a pretty big game apart from it being an MMO. I didn't have time to complete the campaign when I was submitting the review, but now that I've had a little bit of free time in my schedule, I was eager to get back to it. I'm happy to say that I finally completed the campaign, and that the game is 100% solo-able. In fact, it's maybe a little too solo...
By Gene Park on October 3, 2013 - 5:13am.
A Grand Scheme
HIGH The drive from Blaine County back to Los Santos, and seeing the skyline for the first time. It was only then that I began to grasp just how much larger the map was compared to any other game.
LOW Trevor and Michael fighting over the same thing for the fifteenth time.
WTF First-person doggystyle. It'll make you laugh.
By Brad Gallaway on September 29, 2013 - 11:30pm.
What have I been playing? I just completed The Bureau: XCOM Declassified, and much like Lost Planet 3, it's another great game which started off with a few strikes against it, and as far as I can tell, apparently everyone on earth has now forgotten that it exists.
By Brad Gallaway on September 28, 2013 - 9:32pm.
A Family Man, a Long Way from Home
HIGH Realizing the game wasn't going to warp my mech up a mountain.
LOW The unclear, frustrating first use of the claw winch.
WTF "Stay alive?" Nooooo, the actual objective is "fix miniguns."
By Richard Naik on September 20, 2013 - 2:20pm.
This week we talk about sex and romance in games, who gets it, who doesn't, and how it can be better incorporated in the future. Plus we dish on the recent PAX Prime. If nothing else, I promise that you will never look at an iPad the same way again. Featuring Chi Kong "Approval Points" Lui, Brad Gallaway, Sinan Kubba, Richard Naik, and Samantha Allen.
00:00-00:12 - Intros and Pax discussion
00:12-00:16 - Getting to know Samantha
00:16-01:41 - Sexy time: discussion of existing games that depict sex/romance
01:41-01:50 - How can games improve these depictions?
01:50-01:59 - What would a true erotic game look like?
01:59-close - Thumbs
Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on September 20, 2013 - 12:03pm.
I tweeted about this last week, but this is the first time I'm posting this news here at the blog, and it seems a little more real as I'm doing so… After many ups and downs and a ridiculously extended delay (which was totally my own fault) I'm happy to announce that my upcoming Urban Fantasy book, Speaking In Forked Tongues, will be available for purchase on March 25, 2014.
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