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Dungeons & Dragons: Chronicles of Mystara Review

Dungeon Brawler

Dungeons & Dragons: Chronicles of Mystara Screenshot

HIGH The Gnome village!

LOW The pause music. Man, that pause music.

WTF The Gnome village is optional?

Zeno Clash II Review

Zeno Bash

Zeno Clash II Screenshot

HIGH Giving a humanoid crustacean a piledriver. The wrestling kind.

LOW Getting locked out of certain environments after traversing them.

WTF There's a few WTF moments in here. There's... a few.

GameCritics.com Podcast Episode 96: The Listener Created Show

This week we put the fate of our show in the hands of our listeners and came up with a bevy of hot topics, from the Xbox 180 to the distinction between AAA and Indie games. Featuring Richard Naik, Brad "Doesn't Know What a Conch Is" Gallaway, Chi Kong "No Menus" Lui, Michael Cunningham, and Ashley King.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Saints Row IV Second Opinion

Johnny Get Your Gat

Saints Row IV Screenshot

HIGH "Asha, that lightbulb has a family."

LOW The disappointing "sidequests" are just groups of area-control events you would probably do yourself anyway.

WTF How do you get a simple concept like TK mayhem so wrong?

Saints Row IV Review

Mulligan!

Saints Row IV Screenshot

HIGH "Paula Abdul is my spirit animal."

LOW Frequent low-level glitches and technical weirdness.

WTF Seriously Volition… still no booty slider in character creation?

Metro: Last Light—Faction Review

The Good, the Bad and the Average

Metro: Last Light—Faction Screenshot

HIGH The additional freedom afforded during "Kshatriya."

LOW The restrictive, irritating cadence of "Heavy Squad."

WTF Stare those enemies down? They just beat me to death for trying.

Dragon's Crown, Friday Monsters, Brothers and Saints Row IV

Dragon's Crown Screenshot

First, here's my take on Dragon's Crown for PS3/Vita, which you may have heard about thanks to the brouhaha surrounding the hyper-sexualized art style. Personally, I thought it looked great, although everyone has their own preferences. However, it's an incredible game regardless of what it looks like, and it's probably the best beat-'em-up that's ever been made.

Storm Second Opinion Review

Partly Cloudy, with a Chance of Thunder

Storm Screenshot

HIGH Serene setting and a welcome thematic change. The more complex puzzles actually challenge players to think.

LOW Some levels present no challenge whatsoever. Mechanical precision using imprecise controls is necessary to execute some solutions.

WTF Getting struck by lightning makes a seed jump?

GameCritics.com Podcast Episode 95: Clearing out the Backlog

This week we attempt to scratch the mountain that is the GameCritics.com backlog by getting to some of those titles that we've always wanted to play, but never made the time for. Now, we have made the time, at least for three of the games. The crew dishes on I Am Alive, Sleeping Dogs, and Heavenly Sword, and more, plus a What We've Been Playing roundtable. Featuring Sinan Kubba, Chi Kong Lui, Brad Gallaway, and Richard Naik.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Brothers: A Tale of Two Sons Review

The Incredible Journey

Brothers: A Tale of Two Sons Screenshot

HIGH The final swimming segment is absolute brilliance.

LOW The last scene of the game seems slightly misplayed.

WTF Who keeps cutting all the rope ladders in half?

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