By Kristin Renee Taylor on September 18, 2013 - 2:47pm.
Not Pony Tails or Cotton Tails But...
HIGH Diving into the Money Bin!
LOW Managing to glitch the game so that I would have to exit and restart a stage manually, over and over again.
WTF How does Ms. Beakley keep getting into these hidden places before Scrooge and the gang?
By Brad Gallaway on September 6, 2013 - 4:10am.
So, PAX Prime 2013 is now over—and man, what a terrible, sh*t-tastic way to end it. Although it wasn't my favorite PAX, there were definitely some high points like seeing people whom I would otherwise never run into, and getting the chance to play games that I had been looking forward to. Some good times there, for sure. However, things really ended on a sour note once I got home.
By Brad Gallaway on September 6, 2013 - 3:11am.
Today was day three of PAX 2013, and although I did see some good things, my sense of the show overall is that the industry is holding its breath a bit. With the impending release of both the Xbox One and the PlayStation 4, it seems pretty clear that a big chunk of people are still trying to figure things out—while the indie scene was fantastic and the PC side was strong as well, there wasn't a lot on consoles that impressed me this year. It makes perfect sense, but I left the show floor with a vague "is this it?" feeling.
By Brad Gallaway on September 4, 2013 - 9:44pm.
Today was the second day of PAX Prime 2013, and I'm a little sad to report that it's been a bit disappointing.
By Brad Gallaway on September 4, 2013 - 8:17pm.
Between the exhibitors, the play areas, the panels and everything else that happens, PAX 2013 takes up the entire building, and another one across the street. PAX 2012 had approximately 70,000 attendees, and although I haven't heard any first-day attendance figures yet, today's floor felt incredibly crowded and tight—even more so than last time. In fact, it was jam-packed to the point that it was often physically impossible to get through the halls and see the things I wanted to see.
By Tayo Stalnaker on September 4, 2013 - 6:07pm.
HIGH Playing a mission that actually let me destroy everything.
LOW Successfully dodging missiles only to get pelted by more a split second later.
WTF Why does it go back to the menu screen after completing a mission?
By Guest Critic on August 30, 2013 - 1:35pm.
Air Conflicts: Vietnam hopes to buck the trend of mediocre Vietnam games by taking the action from the sweltering jungles of Southeast Asia to the hostile skies above them.
By Brad Gallaway on August 29, 2013 - 3:19am.
HIGH Pulling off a long combo string, ending in a flashy execution.
LOW The gigolo missions, the level design… most of it, really.
WTF How does Suda keep getting to make games?
By Darren Forman on August 25, 2013 - 9:52am.
HIGH The Gnome village!
LOW The pause music. Man, that pause music.
WTF The Gnome village is optional?
By Darren Forman on August 23, 2013 - 11:11pm.
HIGH Giving a humanoid crustacean a piledriver. The wrestling kind.
LOW Getting locked out of certain environments after traversing them.
WTF There's a few WTF moments in here. There's... a few.
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