Xbox 360
By Dale Weir on May 15, 2013 - 12:47pm.
Extra Credits looks at employing scale (i.e. more enemies) and tone to break up gameplay and maintain a player's interest level. Extra Credits' example of a game that got this right was Call of Duty: Modern Warfare—who knew that Call of Duty could be the game to actually teach us something?
By Brad Gallaway on May 14, 2013 - 1:57pm.

I've heard absolutely no one talking about Black Rock Shooter: The Game, but it was just released by NIS America and it's currently available on the PSN store for $20. (Designed for PSP, but compatible with Vita.) I just completed it yesterday, and I have to say, I had an absolute blast with it. It's a very small, focused game that feels perfect for playing on the go, and there are a lot of very smart design decisions on display.
By Richard Naik on May 12, 2013 - 12:53pm.
It's a Tomb Raider extravaganza! We dish on the latest incarnation of Lara Croft, female protagonists in general, and the state of the "Cinematic Action" genre, a term which I claim full credit for coining. With Richard Naik, Brad Gallaway, Ashley King, Sara Rich, and (later on) Tim "Skype Connection Dropped" Spaeth. Also, check out this article by our good friend Rhea Monique if you have time. Well worth a read. Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on May 10, 2013 - 7:50pm.
Monster Mash
HIGH A fantastic collection of the series's best installments.
LOW It's not playable on Vita.
WTF So, exactly who is Lillith supposed to appeal to...?
By Daniel Weissenberger on May 10, 2013 - 7:14pm.
Being the Boss
HIGH Killing three foes with a single Tommy Gun burst.
LOW Watching grass grow (figuratively) as I waited for a glitch-slowed clock to advance.
WTF How is this the first time I've had a chance to shoot the KKK in a game?
By Sparky Clarkson on April 28, 2013 - 6:43pm.

One of the things I found most striking about BioShock Infinite is how sloppy it was. The ending, as I already discussed, is a self-contradicting mess held together only by sharply-timed revelations and plonky piano music. The quantum morass of its final moments is only one of the game's problems, though.
By Brad Gallaway on April 28, 2013 - 6:08pm.

Readers will know that I am a huge fan of the first game, and even though it had some rough edges, it was a pretty brilliant experience. Unfortunately, Riptide isn't able to match up to that first title. The new character who uses hand-to-hand combat is lots of laughs, but the game itself feels like it was slapped together with very little care and isn't nearly as immersive or as atmospheric as the original.
By Daniel Weissenberger on April 27, 2013 - 6:31pm.
The Path of Blood
HIGH HD Traditions of the Trade.
LOW Trying to sneak up on someone in Silent Assassin.
WTF Aaaaaah! G-g-g-g-ghost!
By Brad Gallaway on April 27, 2013 - 5:05pm.

Several sites including GameCritics.com were invited to a preview event for the upcoming Xbox Live Arcade title State of Decay. The gathering took place at Undead Labs, located in Seattle Washington. I attended, and was able to spend about four hours with a near-final build of the game. In addition, several of the developers were nearby throughout the day to answer questions.
By Dale Weir on April 27, 2013 - 2:49pm.
Intrinsic vs Extrinsic rewards. In this episode, Extra Credits tries to explain what keeps you playing through the tedious parts of games.
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