By Daniel Weissenberger on May 16, 2008 - 12:06am.
A while back I went to see the film Juno. I'd heard good things, and Jason Bateman was in it, so "what the hell", I thought. Then, just a few minutes into the film, someone (I don't remember if it was annoying girl or slutty friend) said "Honest to Blog". And then all I could feel was hatred, eating away at my soul and humanity. I turned to the friend sitting next to me and said "The only way this won't be the worst film I see this year is if, by the last ten minutes, it's somehow become a movie about Werewolves with rocket launchers battling Robots on motorcycles." Needless to say, this did not happen, and the film went on to be depressingly dull.
Why am I writing about this here, on a game review site? Well, allow me to post this picture from the Magic Box, the only place to go for pictures of Japanese games that may never come out in North America:
You're not seeing things. That's a werewolf with a rocket launcher. When I first saw pictures of this game late last year, it was like all my fondest dreams of werewolves launching rockets were coming true. According to my therapist, those dreams represent my contentious relationship with my grocer. I suspect my therapist isn't very good at his job.
By Daniel Weissenberger on May 6, 2008 - 8:10pm.
Some of GTA4's problems can be attributed to the developers' desire to hold features over from previous incarnations, and the rest seem to be caused by the understandable lack of focus that results from attempting to create a truly epic game world. All of these problems are outweighed by what the game gets right, both in the superlative story it tells and the unprecedented freedom the multiplayer mode offers.
By Daniel Weissenberger on April 21, 2008 - 9:57pm.
Experiments are a necessary part of the development of game design. If some industrious soul hadn't invented the life bar and health pack, we'd be stuck with one-hit death. And if another, even more industrious soul hadn't invented progressive health, we'd still be stuck with the life bar and health pack. Of course, not every experiment is a positive one, and not every change is for the better. The Club
is a perfect demonstration of that concept.
By Daniel Weissenberger on April 21, 2008 - 9:53pm.
According to ESRB
, this game contains: Blood, Strong Language, Violence
Game Description: The Club, created by critically acclaimed developer Bizarre Creations, is a new breed of third-person shooter, combining fast-paced run and gun gameplay, destructive environments, and lethal weapons. You will fight to survive in a shadowy underground blood-sport controlled by a faceless, obscenely wealthy and influential elite who place their bets on who will survive as the blood-bath ensues before them. Take control of up to eight uniquely trained killers motivated by greed, driven by pure insane bloodlust, and hell bent on earning respect on a global level.
By Daniel Weissenberger on April 14, 2008 - 11:00pm.
Virtua Fighter 5
is a fighting game stripped down to the most basic elements. It's almost as if the developers don't have the slightest interest in attracting new players. I'm sure they're turning a profit; according to the credits, the game is made by a shockingly small number of people, and it has a long life in the remaining arcades, but I can't help but wonder how long a series can last with a static user base.
By Daniel Weissenberger on April 14, 2008 - 10:54pm.
According to ESRB
, this game contains: Suggestive Themes, Use of Alcohol, Violence
Game Description: Virtua Fighter 5 offers worldwide fighting stages in which as many as 17 contestants vie, including two new characters, El Blaze, a Mexican wrestler who dominates with his Lucha Libre fighting style, and Eileen, a Chinese Monkey style kung-fu champion. SEGA also has implemented a new "offensive move" enabling players to take down opponents from different angles; these moves are believed to set VF5 apart from past VF games.
Game Description: The definitive action game arrives on the next-gen, delivering demon slaying with consummate style and attitude. Devil May Cry 4 expands the Devil May Cry universe with the introduction of Nero, a new playable character with fighting attributes never seen before in the franchise. This fourth installment takes the series to a new level with a deeper story, character development and extension of fighting styles. Combining the best of what you know, with a truly unique experience that only Devil May Cry 4 can deliver.
By Daniel Weissenberger on April 9, 2008 - 6:59am.
Watching the balletic violence, the cinematic camera angles, and the endless transformations of characters into monsters, the fact became inescapable that as crazed and borderline incoherent as the story was, the developers cared far more about it then they did the sections of gameplay that happen in between the movies.
Code of Conduct
Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.
Please report any offensive posts