Game Description: A worthy successor to Saints Row, the first open-world title on next-generation consoles, Saints Row 2 features all new customization options, including player's: gender, age, voice, crib and gang. In addition, the sandbox just got larger with a totally transformed and expanded city of Stilwater, offering all new locations to explore with new vehicles, including motorcycles, boats, helicopters and planes. Saints Row 2 will be playable online in 2-player co-op through the entire singleplayer campaign or in the all new open-world competitive multiplayer mode never before seen in the genre.
HIGH Blowing up people and vehicles from inside the safety of a helicopter never gets old, does it?
LOW Actually, it does. And surprisingly quickly, at that.
WTF For some reason EA refused to include any licensed characters as a fun secondary skin. Sure, they don't have access to Lucasfilm characters the way the first game did, but aren't they making a James Bond game right now? Meanwhile, the Sean Connery skin is just lying around in a mainframe somewhere, gathering dust.
Generally speaking, I'm not a big fan of game previews or watching pre-release footage online. I guess, as a reviewer, I've always felt it was better to come into a game cold and experience it fresh on my first playthrough. Even when I'd attend E3 in years past, I was hesitant to spend too much time playing pre-release builds of games because I didn't want anything to spoil my experience with the full version.
That being said, I've broken my rule (albeit slightly) with Valve's Left 4 Dead. I don't think I've been this excited for a zombie game since Resident Evil 2—so when the intro movie appeared online on Halloween, I fought the urge to watch it. I made it through the weekend before finally caving. So, here it is—a few days late, but still very cool—the opening cinematic for Left 4 Dead.
Start practicing your headshots—the game hits retailers on November 18th.
Game Description: Mercenaries 2: World in Flames is an explosive open-world action game set in a massive, highly reactive, war-torn world. When a power-hungry tyrant messes with Venezuela's oil supply he sparks an invasion that turns the country into a war zone. But for you, international crisis is all upside: You are a mercenary, and you profit from chaos. You are not a soldier. You don't have to play by anyone's rules. You have your own code: you will fulfill the terms of the contract, no matter what. If you see it, you can buy it, steal it, or blow the living crap out of it. Play your own way, or play with the help of a friend in the new co-op multiplayer mode.
The last few days have been absolute hell on my productivity. Fallout 3 was just released, and pretty much everything else going on has been put on indefinite hold while I make my way through the irradiated wastelands.
To be brutally honest, the game didn't make a strong first impression with me once I actually had the disc. I wasn't the biggest fan of Bethesda's Oblivion, and the first day or so spent in post-apocalyptic D.C. is guaranteed to seem like nothing so much as Oblivion with guns.
Although the game's only been out a little over a week, EA's Dead Space is already generating a lot of "potential franchise" buzz. Variety's Ben Fritz posted some tantalizing morsels in his blog, The Cut Scene, earlier this week.
Speaking to EA Games label President Frank Gibeau and Dead Space executive producer Glenn Schoefield, here are the highlights:
Schoefield confirmed that EA is "talking to movie studios right now" about the prospects of the game becoming a feature film. It should be noted that there's an animated film, Dead Space: Downfall, already slated for release.
The producer added that EA and a publishing partner are "talking about Dead Space novels as well as a line of toys".
Finally, he also mentioned that a Dead Space sequel was already in the works. Judging by the early fan response to the game, this is good news.
To read more of the blog (including news about sequels to Army of Two and Battlefield: Bad Company), head on over here.
When I gave Grand Theft Auto IV the insultingly low score of 85%, quite a few people suggested that I had some kind of a secret grudge against the game that kept me from giving it the glowing adoration that it so obviously deserved. Well, I'm finally ready to admit that yes, I did have a secret predjudice against the game, one that I'll reveal through the medium of crudely-edited video:
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