Game Description: Dragon Ball Z: Burst Limit is the first game of the Dragon Ball Z series to hit the next generation consoles. It features the detailed graphics and dramatic, seamless battles expected from a next-generation console. During each battle, you will find conditions that create new dramatic scenes with characters and movement reminiscent of the original animation. After the battles, watch a unique story unfold each time you play. There is also a stronger element of offense and defense, due to added energy saving and fighting techniques. Use of special skills will no longer drain energy. The lower your energy, the stronger you get, making for a possible turnaround of the battle.
By Brad Gallaway on September 9, 2008 - 5:22pm.
The fact that currently sits at a shameful ranking of 45 on MetaCritic is quasi-commentary on the state of games reviewing today. As if there was any doubt that graphics and flash are more important to the average reviewer than substance and creativity, the handling of this game confirms it.
By Daniel Weissenberger on September 9, 2008 - 12:37am.
I recently reviewed Operation Darkness
, and as I enjoyed that game's engaging story and challenging campaign, I couldn't help but wonder why more Strategy RPGs weren't being made. Then I played Zoids Assault
, and I remembered. Combining dull gameplay, uninspired design, and flat-out boring storytelling, Zoids Assault
is the worst game I've played in quite a while.
By Daniel Weissenberger on September 9, 2008 - 12:29am.
According to ESRB
, this game contains: Fantasy Violence, Mild Language
Game Description: When war broke out between the world's two main superpowers, the Guylos Empire and the Republic of Helic, the effects rippled across the globe, dragging other nations into the fight. Two such nations were Maroll and Jamil. After a mysterious explosion at one of Maroll's military bases, two covert ops teams are sent into Jamil territory, their exact mission details never disclosed. Somehow, the events of the present are inextricably linked to the past—to the final days of the war, ten years ago.
By Brad Gallaway on September 6, 2008 - 1:43pm.
The post-PAX love continues as I'll be featuring a series of interviews with the developers of games from the show that caught my eye. First up is my chat with Frank Wilson, CTO and Engineer at Twisted Pixel Games
, and one of the people behind the upcoming XBLA title, The Maw
By Daniel Weissenberger on August 29, 2008 - 10:32pm.
I’ll admit that I’m not especially familiar with the history of the Need for Speed
franchise. My first experience with the series was with 2006’s NFS Most Wanted,
an average arcade-inspired racing game with a single standout feature: Amazing police chases. The follow-up, NFS Carbon,
added a couple of new modes: the mildly diverting "drift" and the frustrating "canyon chase". The police chases were back, but hamstrung by the fact that the city map was so labyrinthine in its construction that it was nearly impossible to get a good chase going.
Game Description: Need for Speed: Pro Street is a racing experience like no other. For the first time, you're designing and building a car, competing in iconic locations from around the globe and battling in four distinct racing styles- grip, drag, drift and the all-new speed challenge. The atmosphere is electric—complete with energetic crowds, photo-realistic vehicles and billowing smoke—all designed to embody the pressure and intensity of the gladiatorial challenge known as Show Down. Need for Speed ProStreet is the realization of the power, aggression and rivalry that embodies street racing culture.
By Brad Gallaway on August 26, 2008 - 8:14am.
It's as sure as death or taxes that anyone who takes up videogaming will find themselves rooting through a bargain bin or scouring pre-owned shelves sooner or later. For those that do, few things feel as satisfying as saving hard-earned cash and getting a gem of a game at the same time.
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