Our guest this week is developer Nathan Fouts of Mommy's Best Games. He's the creator of the Xbox Community Game Weapon of Choice, which we covered several episodes ago--and yes, he calls us out on many of our criticisms. He also talks candidly about the freedom and frustration of Community Games development, what inspired Weapon of Choice, and somehow it culminates into a Devil May Cry 3 rant that must not be missed. Our thanks to Nathan for participating! Be sure to visit his website at www.mommysbestgames.com.
I've been paying close attention to Electronic Arts' new IP, Dante's Inferno, since it was rumored a few months ago. A video game based on a classic piece of literature is intriguing enough (although I'm hoping Pride & Prejudice & Zombies never makes the jump to game-dom, even if it features Nazi zombies…), but one that's not only based on literature but set in Hell and looks like a God of War clone sets my geek-o-meter buzzing well into the red-zone.
Here's the first trailer for the game. Obviously, someone on the development team played and loved God of War—but is that a bad thing? If you're going to imitate something, you probably should imitate something really good—and it's hard to get much cooler than God of War when it comes to action games featuring giant set-pieces. The only real negative I see here is the giant multi-headed hellhound things looked cheesy to me. Maybe they'll fix them—or maybe I’ll like them more when I see them in the actual game. Too early to tell.
No word on a release date yet, but I'll keep you posted.
Finished Manhunt (PlayStation 2) today for the first time. It was an interesting experience. Although it certainly lives up to its reputation as being an extremely graphic and gory game, there was a lot more to it than just that… the story and setting (death-row convict is rescued from the chair only to be thrust into a kill-or-be-killed game of hide and seek) were engaging, and the work with tone and mood were excellent. The stark, brutal feel and incredibly bleak outlook of the game’s entire world were very well-realized. There's also quite a bit of meat to chew on for people who like to delve into meta-commentary, but I'll save that for another post.
When we asked you to pick any game for us to discuss, we certainly didn't expect you to pick God Hand. But you did, so we did. Plus, what makes a critic a critic, Streets of Rage 2 (no, that's not a typo), and at long last, Chi Kong Lui on River City Ransom. Warning: This episode contains a revelation that will BLOW YOUR MIND. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
Capcom was nice enough to send me a note mentioning that a new Resident Evil 5 trailer was available on the press section of their site recently, so I went and grabbed it. Unfortunately, 12 drunken monkeys are probably better at figuring out most computer crap than I am. So, I had to head over to YouTube to find a version I could actually get to post on the site. Anyway, here’s the coolest trailer to date for the game. Enjoy.
I’m getting out of here now, before I blow up the entire internet…
The great film director Howard Hawks once said that "A good movie has three great scenes and no bad ones." Lately, I've taken to pondering how this sentiment might apply to video games.
When I think about big cinematic games like God of War, Resident Evil 4, Call of Duty 4, and Metal Gear Solid 4 (damn, that's a lot of games with "4" in the title), I think the formula holds. These are all games that, for me anyway, never really had any bad parts, and had at least three great segments that really stand out in my memory. I can still vividly recall fighting the giant hydra, clashing knives with Krauser, getting hit by a nuclear blast wave, and riding a motorcycle through an eastern European city. I'm a sucker for games that give me only a few amazing moments, even if the rest of the game never rises above being merely not bad.
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