If there's a more perfect video game enemy than the Nazi zombie, I'll be damned if I can think of what it is. The Nazis are the most evil guys in history, and if someone had told Himmler "hey, maybe we can bring dead guys back to life as flesh eating ghouls who will fight for the Fatherland", I bet that crazy bastard would have dispatched an SS regiment to look into it posthaste. It's one of those weird things that's totally implausible, but feels like it could have happened.
Anyway, there's a new Wolfenstein game coming out—and it's all about killing Nazi zombies. The official website is up and now I've got a trailer for the game courtesy of the guys over at Game Trailers.
So, enjoy this glimpse of what's to come and get your rifles ready. The new Wolfenstein hits the PC, Xbox 360, and PlayStation 3 this July.
If you're my age (37 later this year) then odds are you and your friends spent a large portion of your childhood lusting after Alyssa Milano. Let's face it—was there really any other reason to watch Who's the Boss? I rest my case.
Variety is reporting that Milano has been hired to voice the female lead in the game, which sees the return of the entire original cast, minus Sigourney Weaver (who declined the offer to return). When asked about replacing Weaver, Milano offered the following:
"Obviously, fans of the movie are going to miss Sigourney Weaver. I have so much respect for that character in the movie that I hope I do the position that she is in justice. I was just flattered to be asked to be part of Ghostbusters."
Milano will be voicing the character of Dr. Ilyssa Selwyn, the brainy guest curator of a "World of Gozer" exhibit at the Natural History Museum.
Ghostbusters hits video game retailers on June 16th. It's available for the PS2, PS3, Xbox 360, Wii, PC, and Nintendo DS.
I love me some Dexter. It's easily one of the best shows on television and one of my personal favorites (right up there with Supernatural). So, when news that the series (which follows the life of forensic specialist Dexter Morgan–who happens to be a serial killer who kills other serial killers) was getting a videogame adaptation broke awhile back, I was nervous.
Games based on movies and TV shows tend to suck. I'd hate for a Dexter game to join the long list of failed videogame adaptations.
Anyway, here's the first look at the forthcoming game from Icarus Studios (which will appear on the PS3, Wii, Xbox 360, and the iPhone). I'm hoping this is iPhone footage because the graphics are pretty rough.
Am I the only person who's not completely bowled over by Street Fighter IV? I had a mad urge to run out and pick up a brand-new copy on the release day, but I held out in an effort to stick to my budget, and wow... I'm glad that I did. I finally got a chance to put some time into it and I've got to say, it left me a little cold.
For some reason, I thought the graphics would be better (and yes, I'm playing on an HD set). It's not just the resolution or whatever, it's that the actual art direction is just weird. The characters look kind of cartoony, kind of not… it's just odd. Besides that, the hit detection seems kind of wonky to me and I've got to be honest in saying that none of the characters really float my boat. Rufus, especially—I mean, how did that guy ever get off the drawing board at Capcom R&D?
News of Electronic Arts' God of War-esque Dante’s Inferno first broke last year because a bidding war for the film rights to the unannounced game broke out before the title had even been officially unveiled. Film companies were so excited about the IP that they fought for the right to spend money developing it. Universal eventually emerged victorious and now they’ve hired a scribe to pen the cinematic adaptation of the forthcoming game.
Variety reported on Tuesday that Dan Harris will be handling the writing duties on the project, which finds a character fighting his way through the depths of Hell. A quick trip over to IMDB will show you that Harris wrote X2 and Superman Returns and that he's directing I, Lucifer. Whether or not that bodes well for Dante's Inferno is a matter of personal opinion…
Don’t get me wrong. I really like DLC when it's done right, and it's something that I think is going to become a very vital part of the industry, if it hasn't already. (And really, I think it already has.)
That said, certain companies and their practices are really starting to piss me off.
In my mind, it seems to me that the proper role for DLC is to extend the life of a game after it's been out for a while and would ordinarily have been put aside in favor of newer releases. Perfect examples would be something like the add-on missions for Oblivion, Mass Effect or Fallout 3, each new piece of content able to reignite interest in games that would likely have been traded in or covered with dust on a shelf if not for the knowledge that something else would be coming down the pike. A trait common to all of these is that their core games were all unquestionably complete in and of themselves, including all the trappings we'd expect.
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