By Mike Bracken on March 29, 2009 - 8:21pm.
Electronic Arts' Dante's Inferno started a Hollywood bidding war before it was even announced. Now, it's not only being adapted as a live-action film for the big screen, it's getting an animated feature as well. That's pretty impressive for a brand new IP…
Variety is reporting that EA will once again team up with Starz Entertainment (the tandem was responsible for the animated Dead Space spinoff Dead Space: Downfall).
According to the article:
Dante's Inferno will mirror the game's plot and follow Dante's journey through the nine circles of Hell—limbo, lust, gluttony, greed, anger, heresy, violence, fraud and treachery—in search of his true love, Beatrice.
"The animated feature will be a great companion piece to the game," said Jonathan Knight, executive producer and creative director for Dante's Inferno. "The feature will explore aspects of the poem that the game does not, and will provide more insight into the characters and the unique story adaptation that the game has established."
No word on a release date, but the game isn't expected until next year. When it does hit retailers, it will be distributed through Starz's Anchor Bay imprint.
By Brad Gallaway on March 28, 2009 - 11:46pm.
Still working my way slowly through MadWorld. Not that it's really difficult or long, it's just that I get bored of it and have to move onto something else after two or three stages. Thankfully, it looks to me as though I'm getting close to the home stretch.
I have to say, I'm a little confused as to where all the over-the-top praise is coming from. Every review starts off by saying "I'm not giving this game a high score just because it's on the Wii" and yet, I can't help but feel that's a big factor. The game's formula is quite simplistic, the action gets repetitive, and to be perfectly frank, I don't think that the black-and-white color scheme really serves the game well. It's definitely distinct, but it can be hard to navigate the levels at times. When you're surrounded by a group of enemies, it's next to impossible to tell where you saw that last life-up dropped.
By Brad Gallaway on March 27, 2009 - 2:45pm.
Think it can't get more oppressively dismal than D.C.? Welcome to Pittsburgh.
HIGH Going to a completely different area of the destroyed nation.
LOW The 100 item collect-a-thon quest is a tedious drag.
WTF It's not clear where your stolen stuff can be retrieved at quest's end.
By Brandon Erickson on March 26, 2009 - 10:07pm.
There aren't many video games that do a good job of bringing in significant others, at least not of the kinds of games that I like to play. Sure, there are the standbys like Guitar Hero and its ilk. Super Mario Galaxy did sort of okay in this respect, albeit in a limited fashion. Of course, there are many Wii games that appeal to spouses, such as Wii Sports, Resident Evil: The Umbrella Chronicles, and countless other lesser titles. But those aren't the kinds of games I usually want to play. So what's a gaming-oriented guy to do? Enter Resident Evil 5.
By Brad Gallaway on March 26, 2009 - 1:26am.
I just completed Fallout 3's newest DLC, The Pitt. It was a lot shorter than I expected it to be, and I have to say that the story progression and how everything ended up kind of left a bit of a bad taste in my mouth…
I don't want to ruin anything for those who haven't played it yet, but let's just say that although the appearance of having choice in what happens is there, the reality is that it's a lot more narrow than it first seems. Still digesting it, though.
By Daniel Weissenberger on March 25, 2009 - 1:32pm.
HIGH The Kraken fight is pretty scary.
LOW If I never shoot another black body armour wearing stormtrooper, it'll be too soon.
WTF There are flying babies with razor-sharp fangs and insect wings. If only this monster design had been used in a better game.
By Daniel Weissenberger on March 24, 2009 - 11:21am.
HIGH People want to play a game as Batman. This game allows them to do that.
LOW The fatalities are universally terrible.
WTF Here's a memo, Midway. I own this game. I'm not standing in an arcade with people in line to play. So, if I want to pause the game so I can look up a website to find out how to do Batman's… ugh…"Heroic Brutality"… then I should damn well be able to pause the game.
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