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Midnight Club: Los Angeles Review

Another Sunday Drive through Los Angeles

Midnight Club: Los Angeles Screenshot

HIGH Using one of the nonsensical (but fun) super-powers to snatch victory from the jaws of defeat.

LOW Losing a car in a pink slip race because of the A.I.'s insane ability to rubber band back into the race even when they're off the map.

WTF Why do these games even bother trying to tell a story?

The Horror Geek presents: Zombie Apocalypse shambling on to Xbox 360 and PS3

I'm slacking off apparently, because IGN posted these videos back on the 2nd and I'm only just now finding them (and only because Dread Central posted them recently).

Anyway, my fellow Game Critic Brad Gallway is telling me that Burn Zombie Burn! didn't turn out quite as well as we'd hoped (you can read his thoughts on it here). That's a bummer (although I'm still gonna have to check it out for myself), but hope for a classic Robotron/Zombies Ate My Neighbors updating lives on—this time in Zombie Apocalypse, which is headed to the PlayStation 3 and Xbox 360.

Checking out the video should make it obvious that the game draws a lot of inspiration from Robotron. The title is a two stick shooter with a multitude of weapons at the player's disposal. Hordes of brain-craving undead fill the screen and the main objective is to terminate them with extreme prejudice while saving the occasional civilian and racking up a bonus multiplier. According to early previews, the title will have four playable characters, feature 55 levels of zombie-slaying goodness, and features both local and online co-op play. I'm already sold.

Developed by Nihilistic and published by the fine folks at Konami, expect to see Zombie Apocalypse sometime in September of 2009.

The Horror Geek presents: Resident Evil 5's Versus Mode gets release date

Resident Evil 5

Just found this in my inbox, courtesy of the good folks at Capcom.

We are happy to announce that the wait for new Resident Evil 5 content is almost over!  The new online multiplayer Versus mode will be available to download on Xbox LIVE and PlayStation Network beginning tomorrow, Tuesday, April 7, 2009.  For 400 Microsoft Points on Xbox LIVE, or $4.99 on the PlayStation Network, Resident Evil fans will be able to go up against each other for the most terrifying Versus mode to date.

Versus allows up to four players to match wits in online battles across two very different game types. Slayer’s Rule is a point-based game that challenges players to kill Majinis. In Survivor’s Rule, players hunt the most dangerous game, each other! Players can begin the hunt as Chris, Sheva or other secret characters, and choose from either one-on-one or two-versus-two team matches for either of the two gameplay styles.

Now, let the debate as to whether or not we should have to pay $5 for this content commence…

Getting back to the grindstone

Henry Hatsworth in the Puzzling Adventure Box Art

Been spending some time playing Henry Hatsworth in the Puzzling Adventure on DS lately.

It's been getting quite a bit of positive praise from people whose opinions I usually put some stock in, and I'm glad to report that it's as good as they suggest. I won't talk about it too much since I'm contemplating a review, but I will say that it's certainly worth a purchase for anyone who can appreciate tightly tuned platforming and some straightforward puzzle action. The game is certainly more than the sum of these parts and combines very well together, and honestly, I'm little bit mystified as to how EA ended up publishing something of such quality.

The Horror Geek presents: Saw to rival Silent Hill

Saw Videogame Screenshot

Konami has released several screenshots from their forthcoming video game version of the popular Saw movies (head over Clanbase's website for the rest). The company took over the project from Brash Entertainment after the developer went bankrupt a few months back. Konami is hoping that Saw will become a successful game franchise, one that rivals their own Silent Hill and could potentially go toe to toe with Capcom's Resident Evil.

Two reasons why clouding is the wrong way to go

Some Clouds Screenshot

Don't get me wrong—technology is a wonderful thing. Seriously, I'm not the kind of person who wishes we could go back to the days of listening to the latest pop hits on wax cylinders, or who thinks that microwaves have killed the art of cooking. That said, a person's got his limits and there are definitely some times when things in the tech world just get going too fast.

Of course, I'm talking about all this newfangled "Cloud" stuff that's been going around. For those who may not have heard about it yet (and trust me, I'm sure you will) the gist is that some people have gotten the idea in their heads that the best way to take video games to the next level is to do away with traditional consoles as we know them. No more going down to the store, picking up a disc, popping it in your console of choice and enjoying with a slice of pizza or cold beverage. Instead, games will allegedly be run from a central server and streamed via broadband to a receiver box which will then send that signal to your home TV.

Interview with Afiction Games, Creators of Mithra

Interview with Afiction - Mithra: Episode 1 - The Calling Screenshot

Although the Community Games area on Xbox Live was slow to start, there's no doubt that the content is heating up. More and more titles of notable quality have been surfacing, one of which is the fully 3D Adventure title, Mithra: Episode 1 – The Calling. If you haven't heard of it, don't be surprised… Microsoft's been lacking when it comes to promoting the better selections. However, that's what I'm here for.

Left 4 Dead Second Opinion

"Gettin' good players is easy.  Gettin' 'em to play together is the hard part." -Casey Stengel

Left 4 Dead Screenshot

HIGH The frenzy of a tank battle in versus mode.

LOW When players quit in the middle of a match and I'm forced to deal with the CPU players.

WTF Since when is it healthy to chug an entire bottle of pills?

The Horror Geek presents: Dante's Inferno set to get animated

Dante's Inferno Screenshot

Electronic Arts' Dante's Inferno started a Hollywood bidding war before it was even announced. Now, it's not only being adapted as a live-action film for the big screen, it's getting an animated feature as well. That's pretty impressive for a brand new IP…

Variety is reporting that EA will once again team up with Starz Entertainment (the tandem was responsible for the animated Dead Space spinoff Dead Space: Downfall).

According to the article:

Dante's Inferno will mirror the game's plot and follow Dante's journey through the nine circles of Hell—limbo, lust, gluttony, greed, anger, heresy, violence, fraud and treachery—in search of his true love, Beatrice.

"The animated feature will be a great companion piece to the game," said Jonathan Knight, executive producer and creative director for Dante's Inferno. "The feature will explore aspects of the poem that the game does not, and will provide more insight into the characters and the unique story adaptation that the game has established."

No word on a release date, but the game isn't expected until next year. When it does hit retailers, it will be distributed through Starz's Anchor Bay imprint.

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