By Brad Gallaway on April 4, 2009 - 10:22pm.
Been spending some time playing Henry Hatsworth in the Puzzling Adventure on DS lately.
It's been getting quite a bit of positive praise from people whose opinions I usually put some stock in, and I'm glad to report that it's as good as they suggest. I won't talk about it too much since I'm contemplating a review, but I will say that it's certainly worth a purchase for anyone who can appreciate tightly tuned platforming and some straightforward puzzle action. The game is certainly more than the sum of these parts and combines very well together, and honestly, I'm little bit mystified as to how EA ended up publishing something of such quality.
By Mike Bracken on April 3, 2009 - 7:19am.
Konami has released several screenshots from their forthcoming video game version of the popular Saw movies (head over Clanbase's website for the rest). The company took over the project from Brash Entertainment after the developer went bankrupt a few months back. Konami is hoping that Saw will become a successful game franchise, one that rivals their own Silent Hill and could potentially go toe to toe with Capcom's Resident Evil.
By Brad Gallaway on April 2, 2009 - 10:15pm.
Don't get me wrong—technology is a wonderful thing. Seriously, I'm not the kind of person who wishes we could go back to the days of listening to the latest pop hits on wax cylinders, or who thinks that microwaves have killed the art of cooking. That said, a person's got his limits and there are definitely some times when things in the tech world just get going too fast.
Of course, I'm talking about all this newfangled "Cloud" stuff that's been going around. For those who may not have heard about it yet (and trust me, I'm sure you will) the gist is that some people have gotten the idea in their heads that the best way to take video games to the next level is to do away with traditional consoles as we know them. No more going down to the store, picking up a disc, popping it in your console of choice and enjoying with a slice of pizza or cold beverage. Instead, games will allegedly be run from a central server and streamed via broadband to a receiver box which will then send that signal to your home TV.
By Brad Gallaway on March 30, 2009 - 3:54pm.
Although the Community Games area on Xbox Live was slow to start, there's no doubt that the content is heating up. More and more titles of notable quality have been surfacing, one of which is the fully 3D Adventure title, Mithra: Episode 1 – The Calling. If you haven't heard of it, don't be surprised… Microsoft's been lacking when it comes to promoting the better selections. However, that's what I'm here for.
By Richard Naik on March 30, 2009 - 7:08am.
"Gettin' good players is easy. Gettin' 'em to play together is the hard part." -Casey Stengel
HIGH The frenzy of a tank battle in versus mode.
LOW When players quit in the middle of a match and I'm forced to deal with the CPU players.
WTF Since when is it healthy to chug an entire bottle of pills?
By Mike Bracken on March 29, 2009 - 8:21pm.
Electronic Arts' Dante's Inferno started a Hollywood bidding war before it was even announced. Now, it's not only being adapted as a live-action film for the big screen, it's getting an animated feature as well. That's pretty impressive for a brand new IP…
Variety is reporting that EA will once again team up with Starz Entertainment (the tandem was responsible for the animated Dead Space spinoff Dead Space: Downfall).
According to the article:
Dante's Inferno will mirror the game's plot and follow Dante's journey through the nine circles of Hell—limbo, lust, gluttony, greed, anger, heresy, violence, fraud and treachery—in search of his true love, Beatrice.
"The animated feature will be a great companion piece to the game," said Jonathan Knight, executive producer and creative director for Dante's Inferno. "The feature will explore aspects of the poem that the game does not, and will provide more insight into the characters and the unique story adaptation that the game has established."
No word on a release date, but the game isn't expected until next year. When it does hit retailers, it will be distributed through Starz's Anchor Bay imprint.
By Brad Gallaway on March 28, 2009 - 11:46pm.
Still working my way slowly through MadWorld. Not that it's really difficult or long, it's just that I get bored of it and have to move onto something else after two or three stages. Thankfully, it looks to me as though I'm getting close to the home stretch.
I have to say, I'm a little confused as to where all the over-the-top praise is coming from. Every review starts off by saying "I'm not giving this game a high score just because it's on the Wii" and yet, I can't help but feel that's a big factor. The game's formula is quite simplistic, the action gets repetitive, and to be perfectly frank, I don't think that the black-and-white color scheme really serves the game well. It's definitely distinct, but it can be hard to navigate the levels at times. When you're surrounded by a group of enemies, it's next to impossible to tell where you saw that last life-up dropped.
By Brad Gallaway on March 27, 2009 - 2:45pm.
Think it can't get more oppressively dismal than D.C.? Welcome to Pittsburgh.
HIGH Going to a completely different area of the destroyed nation.
LOW The 100 item collect-a-thon quest is a tedious drag.
WTF It's not clear where your stolen stuff can be retrieved at quest's end.
By Brandon Erickson on March 26, 2009 - 10:07pm.
There aren't many video games that do a good job of bringing in significant others, at least not of the kinds of games that I like to play. Sure, there are the standbys like Guitar Hero and its ilk. Super Mario Galaxy did sort of okay in this respect, albeit in a limited fashion. Of course, there are many Wii games that appeal to spouses, such as Wii Sports, Resident Evil: The Umbrella Chronicles, and countless other lesser titles. But those aren't the kinds of games I usually want to play. So what's a gaming-oriented guy to do? Enter Resident Evil 5.
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