I posted a developer's demo for Konami's Saw videogame a few days ago, but it didn't have any actual combat footage in it. Here's a different clip from GameTrailers, complete with a look at how you'll be fighting your way through and a very unpleasant surprise.
Gamers will be able to decide if they want to live or die this October.
My brain tells me that I should be guardedly optimistic about the prospects of an Aliens vs. Predator game (the movies haven't exactly managed to take advantage of the awesome potential of this idea…), but my heart—well, my heart's already convinced this is the greatest thing since porn.
Sega and developers Rebellion showed off the game at E3 yesterday and you can have a gander at it below.
Players will be treated to three campaigns in the game—one as a human, one as an alien, and the third as a Predator. Naturally, each race will have its own strengths and weaknesses and class balance would seem to be a key issue (if the aliens and Predator aren't fun to play, this game will not do well). Players will take control of each faction at different points in the narrative (which involves an alien temple with an angry queen, space marines, and a Predator hunting expedition).
Expectations are an important issue to deal with for anyone, but doubly so for a critic. After all, we are supposed to be "neutral and unbiased" when we evaluate, right? Of course, it's absolutely impossible to be without some sort of penchant or leaning—we wouldn't be human, otherwise. But, although it's not realistic to sit down with a game and approach it as a completely blank slate, managing expectations is something that could, and should be done.
Take, for example, GRIN's reimagining of Bionic Commando.
Bioshock still stands as one of my favorite games of this generation. Its creepy atmosphere coupled with some excellent writing and narrative design make it stand out as one of those games that should be mentioned whenever the tired discussion of "games as art" pops up. To say I'm excited about the sequel is an understatement.
Here's a look at a new trailer for the game. This year's E3 has seemed to focus on great looking games that aren’t coming out until 2010, but Bioshock 2 remains on course for a November 3rd 2009 release on the PC, PS3, and Xbox 360.
I'll be brutally honest—I didn't expect much from a videogame tie-in to the Saw movies. You know the drill…movie tie-ins suck, blah blah blah. Even news of the project winding up in the capable hands of Konami (who seem to have a pretty keen understanding of horror games) wasn't enough to sell me on the idea that navigating an avatar through a maze of Jigsaw traps would actually be fun.
I'm not sure what it is (maybe the lowered expectations, or maybe that game actually looks decent), but I'm warming up to the idea of a Saw game after viewing this demo footage of the title in action at E3. One of the game's associate producers took GameTrailers on a guided tour and things seem to be shaping up nicely.
Oh Konami, when will you learn? How many times have you guys tried to take Castlevania from its classic 2D origins and bring it into the 3D realm now? I've seriously lost count. It never works. That doesn't stop them from trying, though.
Yesterday, at the company's press conference, they unveiled the latest attempt: Castlevania: Lords of Shadows. I get the feeling this is probably Konami's most serious attempt to finally branch out beyond the successful Nintendo DS "Metroid-Vania" styled games. They've lined up an impressive voice cast (Patrick Stewart, Robert Carlyle, Natasha McElhone) and the real kicker is that the project is being overseen by Konami's golden boy Hideo Kojima (and it should be noted that he's overseeing—Kojima Productions is not producing the actual game).
Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.