By Brad Gallaway on June 7, 2013 - 10:29pm.
You Got Your Multi in My Singleplayer!
HIGH Getting caught in a jam and getting unexpected backup.
LOW Getting caught in a jam and not getting unexpected backup.
WTF Twenty-five hours and not a single machine gun better than my first one?
By Darren Forman on June 1, 2013 - 8:07pm.
HIGH Stepping out onto the irradiated surface in the midst of a downpour.
LOW The stealth approach is so overpowered it can completely break immersion.
WTF Those dancers jiggle harder than the Dead or Alive girls.
By Darren Forman on June 1, 2013 - 6:28pm.
HIGH Fighting through a snowstorm is quite pretty.
LOW There's a deadly amount of repetition.
WTF The achievements require at least seven or more playthroughs.
By GC Staff on May 30, 2013 - 2:04pm.
Completely new intellectual properties are a rarity these days. New ones starring female lead characters are even rarer. Thanks to Capcom picking up publishing duties, Remember Me from French developer DONTNOD Entertainment will be making its way to the United States on June 4. In addition to satisfying both of those criteria, It also looks like a great action title with some interesting ideas, so Jean-Maxime Moris, co-founder and creative director of DONTNOD Entertainment was gracious enough to answer the questions we had about the dynamics of crafting a female-led title and how the game's "memory" theme applies to gameplay.
By Peter Skerritt on May 29, 2013 - 12:44pm.
When I was growing up, my family didn't have a lot of money. We didn't own a family console until my mom bought a Colecovision from a tag sale in 1987. Before that, my maternal grandmother's Atari VCS was sometimes available in 1979 onward when we visited or even lived there due to money troubles. I did get a VIC-20 for my birthday in 1984 and then a Commodore 64 for my middle school graduation in 1986 from my paternal grandmother, but those weren't so much game consoles as they were hybrid devices. I did own a few games for both systems, but not a significant amount.
By Brad Gallaway on May 26, 2013 - 11:00pm.
So, like, the Xbox One happened. At this point, I'm sure that anyone who cares has already seen plenty of coverage on Microsoft's new machine, although there are many, many questions that will remain unanswered until E3.
By Sinan Kubba on May 23, 2013 - 2:05pm.
It's the end of a generation, and the GC crew takes a look back at the era that was. We throw out our Most Overrated and Underappreciated games of the past gen, and somehow we were all still on speaking terms afterwards. Also, some bonus talk on the magic of Pokémon. With Sinan Kubba, Chi Kong Lui, Brad Gallaway, Mike "I Hate You All" Bracken, and Richard Naik.
Download: Right click here and select "Save Target As..."
Subscribe: iTunes | Zune | RSS
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Peter Skerritt on May 21, 2013 - 9:30pm.
If you listen to the social mediasphere, the Xbox One is dead already. If you listen to common sense, however, you'll realize that the battle is just beginning.
By Christopher Floyd on May 20, 2013 - 7:50pm.
At E3 2011, as part of the Electronic Arts press conference, Insomniac Games announced Overstrike—a campy, over-the-top cooperative shooter. Around a year later, the game had received a facelift and a new name: Fuse. I spoke to Insomniac Games' CEO Ted Price about rebranding, multi-platform development, and what it is like to launch a brand-new franchise at the end of a console cycle.
Code of Conduct
Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.
Please report any offensive posts