By Brad Gallaway on January 11, 2013 - 8:57pm.
Another year, another breakdown of the year's best games…according to me. Before writing this list, I went back to my archive and looked over what I'd said in years past. The funny thing is that while plenty of folk were saying that the "big" games disappointed in 2012, I also found that to be true in 2011 and 2010. Perhaps the trend is becoming more noticeable now, but in hindsight, it definitely seems to be a trend that's been happening for a while.
By Christopher Floyd on January 11, 2013 - 7:55pm.
HIGH Blistering down a sunset highway at almost 200mph.
LOW Hurtling straight into a divider at almost 200mph.
WTF Where is the start menu?!
By Peter Skerritt on January 11, 2013 - 7:24pm.
When I think back to my 20-something self, during the 16-bit era, I remember how starved for video game information I was. We had monthly magazines to keep us in the loop back then, and information was relatively limited. "Oh, this game looks cool!" I would think to myself, but after reading a few paragraphs and seeing a couple of images, that was it.
By John Vanderhoef on January 11, 2013 - 7:02pm.
To Sleep: Perchance to Dream...
HIGH The sense of "flow" the flying sections encourage.
LOW Being forced to take human form and walk around levels.
WTF Trial and error boss encounters.
By Dale Weir on January 11, 2013 - 6:20pm.
The guys at Extra Credits ask if the video game industry can move beyond games that are simply "fun." Where are the tragic gaming experiences that don't provide a happy ending? Where are the deep, thoughtful experiences that can't be summed up in a catchy subtitle on the box or communicated clearly via box art? We've seen this question pop up frequently during the last few years and we've even seen the creation of a category of games called "serious games" come out of that discussion. As the name implies, it includes games that provide gamers with something other than entertainment. We've also seen the indie games industry pick up the mantle and releasing promising experimental games across the various platforms.
But efforts like that do not reach the mainstream and Extra Credits argues that it is well past time for the industry as a whole to head in that direction. Without true breadth of content, games will never escape the children's plaything or disposable diversion stigma. An entertainment medium seen as having little to no value cannot fight censorship attacks as we are now seeing in the aftermath of the Sandy Hook massacre. The Obama Administration and Congress might not be so quick to act if there were anything more than grey military shooters and primary-colored wish fulfillment populating store shelves.
By Mike Bracken on January 7, 2013 - 6:57am.
The Most Murderous Janitor in History
HIGH Sneaking around as a scarecrow while killing nuns is so surreal it's sort of fun.
LOW Having a guard 100 yards away see right through my disguise.
WTF Who left all these empty dumpsters around for me to hide in? Why does no one ever look inside them?
By Dale Weir on January 7, 2013 - 6:51am.
Extra Credits talks about hooking the player within the first five minutes. Honestly, this sounds like something all developers would understand to be necessary in capturing the attention of the average person. Television, movies, music, texting, the Internet and other games are all waiting to steal a consumer's attention (and dollars) should a game fail to immediately hook a gamer. But it's hard to argue that this isn't the case. Why else would we still hold up older games like God of War, BioShock and Call of Duty 4: Modern Warfare as examples of doing it right? Why else would so many great games languish on "To be Played Later" shelf and sit there long after the hardware they were made for has been discontinued?
By Brad Gallaway on January 7, 2013 - 6:46am.
Nothing Inside the Armor
HIGH The first four levels have style for miles.
LOW The final level is boring, and the last boss is infuriating.
WTF The dry-humping piggybacker.
By Dale Weir on January 7, 2013 - 6:41am.
A rare mailbag episode has appeared. This brief video has Extra Credits answering fan questions like what they think of Nintendo's Wii U, the Ouya, the Oculus Rift and Electronic Arts advertising guns to Medal of Honor players.
By Peter Skerritt on January 6, 2013 - 7:49am.
As we turn the calendar to 2013, I'm faced with a rather significant decision to think on over the next couple of weeks.
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