We've been seeing a gradual shift in software sales in the last couple of years towards digital distribution. Full retail games have been available for the Xbox 360 and PlayStation 3 over that time and, although the digital library is but a fraction of the retail library, digital has been catching up.
Completed Fallout: New Vegas the other day, and although it got a little buggier than I would have preferred towards the end, I still pushed on and rolled credits in support of the New California Republic.
Brad's back with a vengeance, smacking down accusations that he's playing The Elder Scrolls V: Skyrim incorrectly. Also: The Legend of Zelda: Skyward Sword, Corpse Party, Fate/Extra, and, at last, our semi-epic fight over Batman: Arkham City. Plus: Details on how you can win BIG in our BIG holiday contest. With Brad Gallaway, Mike Bracken, Richard Naik, and Tim "BIG" Spaeth.
The idea of a game world typically appears in the context of immersive games like Far Cry 2 or Grand Theft Auto IV. Games of this type use attractive graphics to imitate reality, making the idea of a virtual world a natural one.
After Skyrim bored me to the point that I did not care to continue, I was still in the mood for a Western-style RPG, and a quick look at my backlog reminded me that I still had an unopened copy of Fallout: New Vegas that I picked up but never played thanks to the widely reported of glitches and bugs that plagued it.
I really like The Elder Scrolls V: Skyrim. I want to state this now, since most of what I'm about to write will probably make it seem like I dislike it. However, just because I like something doesn't mean I can't criticize it as well. And believe me, there are things to criticize about Skyrim.
In honor of the launch of what is probably the last must-have Nintendo Wii title we'll ever see, and is surely the final Legend of Zelda game to launch on a Wii—The Legend of Zelda: Skyward Sword—here is a Zelda cosplayer that is hard to beat.
There has been a significant amount of griping over video game review scores recently. Reviewers seem to be on the defensive to readers, publishers, and developers as they attempt to further justify a number that 1,000+ words apparently could not. Games with review scores less than an 80 average on Metacritic are presumed to be bad (or worse).
Kotaku's Luke Plunkett recently wrote an opinion piece entitled Why It's Stupid to Hate Call of Duty So Damn Much. Intrigued by the headline (and always a sucker for a well-considered opinion piece to counter the never-ending stream of gaming "list-icles" out there) I decided to see why people were stupid to hate on what is essentially the biggest game franchise in the world at this moment.
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