By Brad Gallaway on April 28, 2013 - 6:08pm.
Readers will know that I am a huge fan of the first game, and even though it had some rough edges, it was a pretty brilliant experience. Unfortunately, Riptide isn't able to match up to that first title. The new character who uses hand-to-hand combat is lots of laughs, but the game itself feels like it was slapped together with very little care and isn't nearly as immersive or as atmospheric as the original.
By Brad Gallaway on March 24, 2013 - 10:25am.
Continuing our effort to spotlight worthwhile games that didn't manage to make it onto many 2012 Top 10 lists, here are the rest of the nominations for "most overlooked" as selected by friends and freelancers in the gaming sphere.
By Brad Gallaway on March 22, 2013 - 6:15pm.
Now that 2012 is in our rear view mirror and the Game of the Year awards features are over and done with, I thought it might be nice to check in with some friends and freelancers in the gaming sphere to see which titles they felt didn't get their due.
By Dale Weir on March 22, 2013 - 6:13pm.
Extra Credits is trying a new feature where it introduces viewers to burgeoning video game markets. The first one tackled is Brazil and while I see the country's potential, this particular presentation doesn't do the best job of selling Brazil as a great new game market. Sure you can still buy a Sega Genesis/Mega Drive—brand new—and who doesn't want that? But video game piracy seems to still be pretty rampant there. It also looks like one of those territories that isn't the least bit interested in fixing things from a consumer, governmental and industry standpoint.
By Brad Gallaway on March 5, 2013 - 11:48am.
With buzz building around "inevitable" new console announcements, I started thinking about it and came to a realization: For the first time in over thirty years of playing games, I'm honestly not excited about or even looking forward to the next generation of hardware.
By Peter Skerritt on February 11, 2013 - 5:35pm.
I've learned a few things after reading about what's happened during the DICE Summit and Awards event that's taken place this past week. The industry seems to be crying out desperately for maturity. David Cage (Heavy Rain, Beyond: Two Souls) says that games need to grow up. Warren Spector (Epic Mickey) says that games like Lollipop Chainsaw shouldn't be made. The industry wants more Journey and The Walking Dead experiences, as evidenced by these games winning 99.5% of the awards given out. The definition of "fun" is changing.
By Brad Gallaway on February 10, 2013 - 2:23pm.
HIGH Getting another chance to use all the figures I spent a fortune on!
LOW Any section with jumping. In fact, every section with jumping.
WTF Why do fire-element creatures take damage from fire?
By Mike Bracken on January 16, 2013 - 7:57pm.
2012 is officially in the books, which means it can be time for only one thing: this year's installment of Bracken's Best Games of the Year. If you've already listened to our year-end awards extravaganza podcast, then you're well aware of what my top four games of 2012 were—but don't bail yet! There are six other games that made my top 10 of the past year, and you'll want to stick around to see what they are. Plus, if you haven't heard the podcast, the entire list is a mystery to you at this point!
By Eric Bowman on January 13, 2013 - 5:24pm.
2011 (not a typo) was an odd year. Its general theme seemed to be games that I considered good (such as Portal 2, L.A. Noire, and Batman: Arkham City) getting incredible amounts of praise, to the point that I would end up being the voice of dissent on games I actually liked. Hell, at one point somebody gave Batman: Arkham City a 6 stars out of 5. Now, people liking games more than I do is perfectly fine and not all that uncommon, but this happened constantly throughout 2011 for almost every AAA game, and it left me wondering what had happened to critical discussion.
By Sparky Clarkson on December 19, 2012 - 9:45am.
2012 has been an amazing year for games. I had meant to put together a post extolling the virtues of the top candidates for game of the year, but the list kept getting longer and longer, with more and more games that would have been obvious choices for a top-five list in any other year. The task was clearly beyond me. So, I enlisted the talents of Michael Abbott, Brandon Bales, Mattie Brice, Kate Cox, Denis Farr, Brad Gallaway, Brendan Keogh, Justin Keverne, Cameron Kunzelman, Kris Ligman, Eric Swain, and Dan Weissenberger. With my superteam thus assembled, let's look at some of the year's super games.
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