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Wii

Heidi Klum unleashes her inner Tom Cruise from Risky Business

Guitar Hero: World Tour - 1
Rock Band 2 - 0

Interview with World of Goo developer, 2D Boy

So after being completely impressed with WiiWare's World of Goo, I hit up the developers for a brief word. Quite friendly and accommodating, this is what 2D Boy's Kyle Gabler and Ron Carmel had to say...

Line Rider 2: Unbound Review

Drawing a Line is About as Fun as it Sounds

Line Rider 2: Unbound Artwork

HIGH The aesthetic and core concept are pretty adorable.

LOW The difficulty of later levels is ridiculous.

WTF In a game all about drawing lines, why is it so hard to connect or erase them?

Even vampires are playing the Wii

The Wii was seen on HBO's True Blood of all places this past weekend. HBO seems to have just taken that product placement money and didn't think twice. No observation, no explanation during its brief appearance. There wasn't even the cursory, "I play videogames because being a 200-year-old vampire I can no longer play golf or sports during the day." None of that. They just made sure the Wii-mote was in view and dropped the "Wii" name a few times.

Line Rider 2: Unbound

Game Description: In Line Rider, the sled-stealing scumbag Chaz is up to no good and only you, as the clever and cunning Bosh, can defeat him. For Bosh to save his true love Bailey, players must solve over 40 mind-bending puzzles created by the #1 Line Rider player in the world, TechDawg.

Wii, PS3 used in therapy for kids with cerebral palsy

A case study conducted by the University of Medicine and Dentistry of New Jersey and published in the October 2008 issue of the American Physical Therapy Association's journal found that when a teenage boy with cerebral palsy played Wii Sports as part of his regular therapy, "there were positive outcomes at the impairment and functional levels," according to the abstract.

While I couldn't find a full-text version of the article, SpecialKids.com reports on the study in more detail:

[T]he patient was a 13-year-old male with spastic diplegic cerebral palsy. In a school-based setting, he participated in 11 training sessions, over a four-week period, using the Wii while continuing to receive physical and occupational therapy. The sessions were each between 60 and 90 minutes long and used the Wii sports games software, which offers boxing, tennis, bowling, and golf. He trained in both standing and sitting positions.
“ 'Improvements in visual-perceptual processing, postural control, and functional mobility were measured after training,'” the researchers reported.

On the Download: World of Goo tastes good

Despite my hesitation to comply with the $15 price point that's been occurring more frequently on the various download services, I've been hearing nothing but good about World of Goo via WiiWare and decided to take the plunge—thankfully, the word on the ‘net was correct.


The art style is great

GameCritics.com Podcast Episode 1

Welcome to the premiere episode of the GameCritics.com Podcast!
This week's topics include:

  • Reviews of Saints Row 2 and Art Style: Cubello
  • Why game criticism matters to us
  • Can games make us cry?

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Please send questions for a future mailbag segment to podcast (at) gamecritics (dot) com.

UNC-Chapel Hill students make games for blind players

According to an article in the University of North Carolina at Chapel Hill magazine Endeavors ("Fair Games"), UNC computer science students are designing games for players with low vision. The games were field tested at "Maze Day," when 70 kids with visual impairments came from all around North Carolina to play:

The game [Move to the Music] gives [the blind player] audio feedback on her performance: a handclap when she steps in time to the beat, an occasional buzzer when she’s off rhythm. Six-inch-wide pieces of carpet cover the centers of the squares on the pad, telling her feet where to step.
...
Other students used information readily available on the internet to write programs that can communicate with Nintendo’s Wii controller, called the Wii Remote or 'Wiimote.' Given the task of making a sports game, one group picked a sport that would be familiar to their target audience: beep ball. The real-life game is based on baseball and played by many blind kids and adults, using a softball that beeps and bases that make buzzing sounds. The game the students created combines verbal cues such as 'Ready!' 'Pitch!' and 'Strike!' with simple figures that seem to zoom closer to the player as they run across a green field. The player swings the Wiimote to hit the ball, then shakes the controller back and forth to run toward a base.

The games are playable on common, inexpensive hardware, and are open source; they can be improved or adapted as necessary.

Mega Man 9 Review

The 8-Bit Blue Bomber is Back!

Read review of Mega Man 9

HIGH Playing a game that was designed correctly to be a true challenge.

LOW I miss the slide feature of later Mega Man games (and a downloadable character does not count!)

WTF Finally figuring out how to use the Black Hole Bomb correctly! It took me way too long...

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