Awhile back, I reviewed a game called Onechanbara: Bikini Samurai Zombie Squad here at The Horror Geek website. The game wasn't great (it was repetitive, translated in pure "Engrish", and had environments that looked like something straight out of a low budget first generation PlayStation 2 game), but I liked it for the cheese factor (half-naked chicks running around killing zombies with swords is a win in my book) and geysers of blood.
I knew a film version was in the works (and I've been looking forward to it, honestly) and now NipponCinema brings us an official poster, synopsis, and release date for the movie.
Although I'm not up to full speed, here are some tidbits to tide regular Coffeecola readers over until the next update…
Bayonetta. I get that the main character is a witch who has guns on her shoes, but it's a little impossible not to think that this is a recycled Devil May Cry with a gender switch and a storyline that seems to have a little bit of absurdity to it. Call me crazy, but after watching the storyline trailer available now, I couldn't help but sense echoes of God Hand. Anyone agree?
I guess the one positive about a slow news day is that I can post a few things that would have otherwise gotten lost in the shuffle. Things like this, a trailer for the forthcoming videogame adaptation of The Grudge which comes courtesy of GameTrailers.
You can't tell a whole lot about the game from this teaser, but it looks pretty atmospheric (the music is a nice touch) and reminds me a bit of the Condemned games. Check it out for yourself and see what you think.
Scanning Twitter today, it occurred to me that if all the Pre-E3 rumors about Microsoft and Sony developing motion controllers/devices turn out to be true, then it'll be a massive case of misguidedly missing the point in both instances.
If these whisperings do pan out, it seems obvious that the only reason they'd be pursuing such technology is a direct result of the massive retail success of the Wii as a console. However, I think that trying to emulate such success is impossible—In my view, the Wii sold such absurd numbers of units based on three factors: the novelty of the motion controls, being the cheapest console out of the current three, and being able to leverage both of those qualities (in addition to the Nintendo name) into a fearsome "cool factor". The thought that adding motion controls to the existing consoles might be enough to translate into attracting new "Wii" players is absurd.
As we near the arrival date of our son (still in utero) we find that we are in kind of a holding pattern… since we've got all the baby stuff and reorganized the house several times over, there's not really a lot to do but wait. Helping us pass the time today was House of the Dead: Overkill on the Wii.
Although the game felt a little bit shallow (and took us about three hours to complete) I've got to say that I absolutely fell in love with the presentation—Headstrong Games pulled a really genius move in positioning the entire thing as a 70's exploitation film.
I'm pretty interested in this Ghostbusters videogame that's due out in June. I think that's because it's like a national law that anyone my age (37 later this year…) love Ghostbusters in general. If you were around the age of 12 when the first film hit, it was probably one of your favorite films. And since it's that rare childhood favorite that still holds up when viewed as an adult, a whole generation still seems to love anything Ghostbusters related.
GameTrailers posted the opening cinematic video from the upcoming game—and I'm impressed. They really nailed the feel of the first movie and I was surprised how much nostalgia this thing inspired in me in the span of a few short minutes. My only complaint is the expository dialogue from the one guard (nice information dump there, guys…), but everything else looks great.
Check it out for yourself and see what you think. The game makes its retail debut on the PS3, Xbox 360, Nintendo Wii, PC, PS2, and Nintendo DS on June 16th.
Is the game industry in a state of arrested development? We present our take on Heather Chaplin's incendiary GDC presentation. Plus, the proliferation of co-op, the viability of OnLive, and lessons learned from Leisure Suit Larry. With Chi Kong Lui, Mike Bracken, David Stone, and Tim Spaeth.
Don't get me wrong—technology is a wonderful thing. Seriously, I'm not the kind of person who wishes we could go back to the days of listening to the latest pop hits on wax cylinders, or who thinks that microwaves have killed the art of cooking. That said, a person's got his limits and there are definitely some times when things in the tech world just get going too fast.
Of course, I'm talking about all this newfangled "Cloud" stuff that's been going around. For those who may not have heard about it yet (and trust me, I'm sure you will) the gist is that some people have gotten the idea in their heads that the best way to take video games to the next level is to do away with traditional consoles as we know them. No more going down to the store, picking up a disc, popping it in your console of choice and enjoying with a slice of pizza or cold beverage. Instead, games will allegedly be run from a central server and streamed via broadband to a receiver box which will then send that signal to your home TV.
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