Some people may disagree, but for my taste, a lot of the games walking away with top honors right now just weren't cutting it. Of course, your mileage may vary (and probably does) but for me, the ten titles I've selected were the ones that left the best impression and were most deserving.
Fifteen awards, six podcasters, and countless surprises. You'll be stunned by our pick for Game of the Year, and by the vigorous debate that follows its reveal. Plus: we announce the two winners of our Holiday Contest! Thanks to everyone for entering! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, Daniel Weissenberger, and Tim "Maybe Next Year" Spaeth. From all of us at GameCritics, have a fantastic holiday, and we'll see you in 2012!
If you ask me what a review should be, it should absolutely include feelings, thoughts, and emotions that are stirred in the player. However, it needs to also include other factors, such as various aspects of design, how bug-free the technical side is, and how it functions overall. On top of that, a good critic will take into account a game's content in terms of how it relates to others that have come before it.
We've been seeing a gradual shift in software sales in the last couple of years towards digital distribution. Full retail games have been available for the Xbox 360 and PlayStation 3 over that time and, although the digital library is but a fraction of the retail library, digital has been catching up.
Completed Fallout: New Vegas the other day, and although it got a little buggier than I would have preferred towards the end, I still pushed on and rolled credits in support of the New California Republic.
Brad's back with a vengeance, smacking down accusations that he's playing The Elder Scrolls V: Skyrim incorrectly. Also: The Legend of Zelda: Skyward Sword, Corpse Party, Fate/Extra, and, at last, our semi-epic fight over Batman: Arkham City. Plus: Details on how you can win BIG in our BIG holiday contest. With Brad Gallaway, Mike Bracken, Richard Naik, and Tim "BIG" Spaeth.
The idea of a game world typically appears in the context of immersive games like Far Cry 2 or Grand Theft Auto IV. Games of this type use attractive graphics to imitate reality, making the idea of a virtual world a natural one.
After Skyrim bored me to the point that I did not care to continue, I was still in the mood for a Western-style RPG, and a quick look at my backlog reminded me that I still had an unopened copy of Fallout: New Vegas that I picked up but never played thanks to the widely reported of glitches and bugs that plagued it.
I really like The Elder Scrolls V: Skyrim. I want to state this now, since most of what I'm about to write will probably make it seem like I dislike it. However, just because I like something doesn't mean I can't criticize it as well. And believe me, there are things to criticize about Skyrim.
In honor of the launch of what is probably the last must-have Nintendo Wii title we'll ever see, and is surely the final Legend of Zelda game to launch on a Wii—The Legend of Zelda: Skyward Sword—here is a Zelda cosplayer that is hard to beat.
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