Extra Credits talks about the "exposition dump." What is that, you ask? The "exposition dump" is one of the easiest ways with which a developer can tell a story, explain a game world or explain a game world's rules. Even lauded game designers like Hideo Kojima use this method to tell a story—and why not, if Metal Gear Solid's success is any indication, there are few repercussions for overusing it. Thankfully, there are examples of doing the opposite and being rewarded for it. The Half-Life series, Fallout 3 and Journey are examples of doing it right.
What a day Adam Orth had. What was thought to be a relatively benign conversation on Twitter has blown up to a worldwide fiasco leaving Orth's employer, Microsoft, with a damaged public image and leaving Orth under siege by press and message board posters. More than 50 websites have linked Orth's comments about "always being online" to the persistent rumor that Microsoft's next platform will indeed require a constant internet connection to work.
I typically go to a lot of panels at Penny Arcade Expo (PAX) East, but this year relatively few of the offerings interested me (and some of the interesting ones were on simultaneously). So, I spent a lot of time on the show floor. The only major publisher I really visited was Ubisoft, where I learned that Might & Magic X will be coming this year and has a huge, wasteful UI. I spent most of the rest of my time in the Indie Megabooth and environs, both because this is a more efficient use of time and you're more likely to actually see the games and talk to somebody interesting there.
Why have we become to concerned with a zombie apocalypse? What about the much more likely—or at least more interesting—prospect of an alien invasion? But before we even talk about a defense system to fight back that alien attack, Extra Credits asks if there are even any aliens to worry about.
In other games news, I've been tooling around with a few things randomly. With the wife currently in command of my Nintendo 3DS (she's working on her own Monster Hunter character, of course) I've hopped back onto the PlayStation Vita and have been trying to catch up with what I've missed during my recent 3DS binge.
One of my favorite time wasters on YouTube are the Vsauce channels. I was thrilled earlier this month when Vsauce3 tackled something that I have always wondered about but dared not ask: can I actually rocket jump in the real world like I did in Quake? The answer is disappointing, but at least I know for sure.
Continuing our effort to spotlight worthwhile games that didn't manage to make it onto many 2012 Top 10 lists, here are the rest of the nominations for "most overlooked" as selected by friends and freelancers in the gaming sphere.
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