By Kristin Renee Taylor on September 18, 2013 - 2:47pm.
Not Pony Tails or Cotton Tails But...
HIGH Diving into the Money Bin!
LOW Managing to glitch the game so that I would have to exit and restart a stage manually, over and over again.
WTF How does Ms. Beakley keep getting into these hidden places before Scrooge and the gang?
By Brad Gallaway on September 6, 2013 - 4:10am.
So, PAX Prime 2013 is now over—and man, what a terrible, sh*t-tastic way to end it. Although it wasn't my favorite PAX, there were definitely some high points like seeing people whom I would otherwise never run into, and getting the chance to play games that I had been looking forward to. Some good times there, for sure. However, things really ended on a sour note once I got home.
By Brad Gallaway on September 6, 2013 - 3:11am.
Today was day three of PAX 2013, and although I did see some good things, my sense of the show overall is that the industry is holding its breath a bit. With the impending release of both the Xbox One and the PlayStation 4, it seems pretty clear that a big chunk of people are still trying to figure things out—while the indie scene was fantastic and the PC side was strong as well, there wasn't a lot on consoles that impressed me this year. It makes perfect sense, but I left the show floor with a vague "is this it?" feeling.
By Brad Gallaway on September 4, 2013 - 9:44pm.
Today was the second day of PAX Prime 2013, and I'm a little sad to report that it's been a bit disappointing.
By Brad Gallaway on September 4, 2013 - 8:17pm.
Between the exhibitors, the play areas, the panels and everything else that happens, PAX 2013 takes up the entire building, and another one across the street. PAX 2012 had approximately 70,000 attendees, and although I haven't heard any first-day attendance figures yet, today's floor felt incredibly crowded and tight—even more so than last time. In fact, it was jam-packed to the point that it was often physically impossible to get through the halls and see the things I wanted to see.
By Richard Naik on August 22, 2013 - 11:01am.
This week we put the fate of our show in the hands of our listeners and came up with a bevy of hot topics, from the Xbox 180 to the distinction between AAA and Indie games. Featuring Richard Naik, Brad "Doesn't Know What a Conch Is" Gallaway, Chi Kong "No Menus" Lui, Michael Cunningham, and Ashley King.
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Kristin Renee Taylor on August 2, 2013 - 4:17pm.
Engage All the Learning
HIGH Pulling off a complex series of environment manipulations without a hitch the first time.
LOW Knowing just enough of a puzzle solution's to solve it wrong. For hours.
WTF Some of the photographs have to be taken before the player is taught the photograph song.
By Brad Gallaway on July 15, 2013 - 6:49pm.
I finished Hotline Miami (Vita) for the first time, and after rolling credits, I'm feeling quite mixed. I already wrote about it once, but this is more of a final wrap-up...
By Brad Gallaway on July 9, 2013 - 11:30pm.
So, Mark of a Hero. Although I haven't talked about it in a while, I've still been putting time into Monster Hunter 3: Ultimate. With my wife into it as deeply as I am and my oldest son here for the summer, there's been plenty of opportunity to play multiplayer locally and I've been happy to take advantage of it. We've been chipping away at it steadily, and our overall goal is to take down the Dire Miralis before my son goes back to his mom's house… We've got about three more weeks to go, and we're feeling hopeful.
By Daniel Weissenberger on June 29, 2013 - 8:40pm.
The "Boat Curse" Strikes Again!
HIGH Focusing co-op fire to quickly eliminate a boss.
LOW Endlessly respawning goons that back up one of the bosses.
WTF Why would I ever play a higher-level mission if I can't use the weapons I win there?
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