By Peter Skerritt on November 15, 2013 - 11:00pm.
After more than 12 years of writing about console video games—ranging from game reviews to sales analysis—I am officially "retiring." I use quotation marks because I can't really retire from something that I didn't really do for a living… but it's been more than 25% of my life, and the time has come to hang up my keyboard and step away… for good, this time.
By Brad Gallaway on November 5, 2013 - 11:00pm.
For review, I've been playing two games at once… Not my favorite thing to do, but it is that time of the year and they aren't at all alike, so playing one is kind of like taking a break from the other. The first is Batman: Arkham Origins, as mentioned in the last post. I'm finding this is a very interesting title on many levels, but not necessarily for the reasons that you might expect.
By Guest Critic on October 18, 2013 - 1:48pm.
Built to Last...
HIGH Simple puzzles and hilarious dialogue.
LOW Waiting for everything to actually load.
WTF Being coached by twin brothers who both sound like Arnold Schwarzenegger.
By Brad Gallaway on October 16, 2013 - 11:00pm.
Anyway, 2013 is a strange year. It's now October, and ordinarily I'd be up to my neck in review games at this time, but I'm actually drifting between assignments with nothing really due… I'm never one to look a gift horse in the mouth, though, so I decided to jump into a few things that have been lingering on the backlog.
By Richard Naik on September 20, 2013 - 2:20pm.
This week we talk about sex and romance in games, who gets it, who doesn't, and how it can be better incorporated in the future. Plus we dish on the recent PAX Prime. If nothing else, I promise that you will never look at an iPad the same way again. Featuring Chi Kong "Approval Points" Lui, Brad Gallaway, Sinan Kubba, Richard Naik, and Samantha Allen.
00:00-00:12 - Intros and Pax discussion
00:12-00:16 - Getting to know Samantha
00:16-01:41 - Sexy time: discussion of existing games that depict sex/romance
01:41-01:50 - How can games improve these depictions?
01:50-01:59 - What would a true erotic game look like?
01:59-close - Thumbs
Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Kristin Renee Taylor on September 18, 2013 - 2:47pm.
Not Pony Tails or Cotton Tails But...
HIGH Diving into the Money Bin!
LOW Managing to glitch the game so that I would have to exit and restart a stage manually, over and over again.
WTF How does Ms. Beakley keep getting into these hidden places before Scrooge and the gang?
By Brad Gallaway on September 6, 2013 - 4:10am.
So, PAX Prime 2013 is now over—and man, what a terrible, sh*t-tastic way to end it. Although it wasn't my favorite PAX, there were definitely some high points like seeing people whom I would otherwise never run into, and getting the chance to play games that I had been looking forward to. Some good times there, for sure. However, things really ended on a sour note once I got home.
By Brad Gallaway on September 6, 2013 - 3:11am.
Today was day three of PAX 2013, and although I did see some good things, my sense of the show overall is that the industry is holding its breath a bit. With the impending release of both the Xbox One and the PlayStation 4, it seems pretty clear that a big chunk of people are still trying to figure things out—while the indie scene was fantastic and the PC side was strong as well, there wasn't a lot on consoles that impressed me this year. It makes perfect sense, but I left the show floor with a vague "is this it?" feeling.
By Brad Gallaway on September 4, 2013 - 9:44pm.
Today was the second day of PAX Prime 2013, and I'm a little sad to report that it's been a bit disappointing.
By Brad Gallaway on September 4, 2013 - 8:17pm.
Between the exhibitors, the play areas, the panels and everything else that happens, PAX 2013 takes up the entire building, and another one across the street. PAX 2012 had approximately 70,000 attendees, and although I haven't heard any first-day attendance figures yet, today's floor felt incredibly crowded and tight—even more so than last time. In fact, it was jam-packed to the point that it was often physically impossible to get through the halls and see the things I wanted to see.
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