By Dale Weir on March 3, 2013 - 4:25pm.
This time Extra Credits talks about balancing the powers granted players in a game with the skill level necessary to execute said power. As with a lot of things Extra Credits covers, it's a concept that sounds a lot simpler than it actually is.
By Dale Weir on February 28, 2013 - 4:10pm.
Extra Credits takes a brief look at combining genres. They give some pretty nice examples of it working (Puzzle Quest) and examples of it not being such a bright idea. Something to keep in mind as genre blending has been kicked into overdrive over the last few years.
By Peter Skerritt on February 27, 2013 - 10:11am.
Cinemablend ran an article recently that leveled some pretty serious charges at the gaming press. The article uses terms like "publisher-bought gaming media" and maintains that gaming press needs to come clean before games come out if they're bad. This article, if you haven't read it already, is fallacious and unnecessary.
By Dale Weir on February 27, 2013 - 9:21am.
Extra Credits discusses the design concept of "Counter Play." The idea here is that in a multiplayer game, there should be interesting abilities or weapons that a player can use on another player that is also interesting for that player on whom the weapon or ability is being used. It's a seemingly simple idea that upon discussion appears to be something the industry hasn't wrapped its head around yet.
By Peter Skerritt on February 27, 2013 - 8:51am.
So… you probably heard the news already: Wii U sales for the month of January were less than 60,000 units. That's less than 12,000 units per week of the reporting period. That's also despite the Wii U being the first new video game console (non-handheld) since late 2006. This number should be addressed by Nintendo as "unacceptable" for the US market, which saw the Wii dominate the early and middle parts of this past console generation. Investors should be nervous that the US may not adopt the Wii U strongly enough before Sony and Microsoft present their new hardware, likely later this year. I know that I would be.
By Dale Weir on February 19, 2013 - 8:42pm.
Points go to the Extra Credits crew (and basically anyone who talks about preserving old, landmark games), but a lot of this just seems "pie in the sky." As mentioned in the video, a lot of the technology that ran and interfaced with these early titles do not even exist any longer. The only solution would be an industry-wide investment, resurrecting arcades, building kiosks, museums, you name it, just so some kid can play Battletech or Space War as was originally intended. When you really think about it, it seems that these treasures are doomed to obscurity.
By Dale Weir on February 19, 2013 - 4:56pm.
The Extra Credits guys give us a quick summary on the importance of the horror game protagonists. After recent comments pertaining to the reception of Resident Evil 6, the creators of Resident Evil really need to watch this video before they even think about returning the Resident Evil to its survival-horror roots. Such an about-face would require a level of expertise (and guts!) that Capcom hasn't demonstrated in over a a decade.
By Brad Gallaway on February 16, 2013 - 6:56pm.
At the recent DICE conference which just took place in Las Vegas, David Cage gave a speech which outlined nine points supporting his message that "the industry needs to grow up." Predictably, his comments angered many people and I've been seeing comments across the gaming spectrum disagreeing with him or trying to prove him wrong in various ways.
By Brad Gallaway on February 11, 2013 - 6:29pm.
It's not a backlog title, but I managed to get a copy of Fire Emblem: Awakening for Nintendo 3DS, and I've been putting some time into it… it's not title I was eagerly anticipating, but I needed a portable title and word of mouth from people that I trust was almost universally positive.
By Peter Skerritt on February 11, 2013 - 5:35pm.
I've learned a few things after reading about what's happened during the DICE Summit and Awards event that's taken place this past week. The industry seems to be crying out desperately for maturity. David Cage (Heavy Rain, Beyond: Two Souls) says that games need to grow up. Warren Spector (Epic Mickey) says that games like Lollipop Chainsaw shouldn't be made. The industry wants more Journey and The Walking Dead experiences, as evidenced by these games winning 99.5% of the awards given out. The definition of "fun" is changing.
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