About Us | Game Reviews | Feature Articles | Podcast | Best Work | Forums | Shop | Review Game

Vita

Consoleation: April 2013 NPD data pre-release speculation

Injustice: Gods Among Us Screenshot

NPD sales data for April is set to arrive tomorrow (May 16th). I don't expect many surprises nor many changes to the status quo when it comes to hardware sales rankings for the month.

Extra Credits: Differences in Scale vs Differences in Kind

Extra Credits looks at employing scale (i.e. more enemies) and tone to break up gameplay and maintain a player's interest level. Extra Credits' example of a game that got this right was Call of Duty: Modern Warfare—who knew that Call of Duty could be the game to actually teach us something?

Black Rock Shooter, Hellraid and No Mo' Comix

Black Rock Shooter: The Game Screenshot

I've heard absolutely no one talking about Black Rock Shooter: The Game, but it was just released by NIS America and it's currently available on the PSN store for $20. (Designed for PSP, but compatible with Vita.) I just completed it yesterday, and I have to say, I had an absolute blast with it. It's a very small, focused game that feels perfect for playing on the go, and there are a lot of very smart design decisions on display.

Soul Sacrifice Review

Can We Offer This Up for a Better Game?

Soul Sacrifice Screenshot

HIGH Great concept and wonderfully dark tone.

LOW Grinding, grinding, grinding, grinding.

WTF Why are so many weapons painfully laggy and slow?

Extra Credits: Intrinsic vs Extrinsic

Intrinsic vs Extrinsic rewards. In this episode, Extra Credits tries to explain what keeps you playing through the tedious parts of games.

Interview with Chris McQuinn, of DrinkBox Studios

Interview with Chris McQuinn, of DrinkBox Studios

Chris McQuinn talks of his studio's latest game in simple terms. "At a high level, Guacamelee is a platform brawler that's in a Metroidvania world. Oh, and also, it's Mexican themed. It's based in an imaginary land within Mexico. We borrow a lot of style, culture, and folklore references that we've put into the game. Have you played before? There's co-op…"

Extra Credits: Word Choice

Extra Credits adds to a previous discussion on exposition in games. GLaDOS fans will probably enjoy this episode... Professor Fitz Quadwrangle fans, not so much.

Extra Credits: More Than Exposition

Extra Credits talks about the "exposition dump." What is that, you ask? The "exposition dump" is one of the easiest ways with which a developer can tell a story, explain a game world or explain a game world's rules. Even lauded game designers like Hideo Kojima use this method to tell a story—and why not, if Metal Gear Solid's success is any indication, there are few repercussions for overusing it. Thankfully, there are examples of doing the opposite and being rewarded for it. The Half-Life series, Fallout 3 and Journey are examples of doing it right.

Guacamelee! Review

¡Fabuloso!

Guacamelee! Screenshot

HIGH Super-tight combat and platforming.

LOW Trying to correctly identify the chicken thief.

WTF Why isn't Tostada available at the beginning?

Consoleation: Learn from Adam Orth's mistake

Adam Orth Tweets Image

What a day Adam Orth had. What was thought to be a relatively benign conversation on Twitter has blown up to a worldwide fiasco leaving Orth's employer, Microsoft, with a damaged public image and leaving Orth under siege by press and message board posters. More than 50 websites have linked Orth's comments about "always being online" to the persistent rumor that Microsoft's next platform will indeed require a constant internet connection to work.

Code of Conduct

Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.

Please report any offensive posts here.

For more video game discussion with the our online community, become a member of our forum.

Our Game Review Philosophy and Ratings Explanations.

About Us | Privacy Policy | Review Game | Contact Us | Twitter | Facebook |  RSS
Copyright 1999–2010 GameCritics.com. All rights reserved.