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PAX Prime 2013 Report: Wrap-up

PAX Prime 2013 Logo

So, PAX Prime 2013 is now over—and man, what a terrible, sh*t-tastic way to end it. Although it wasn't my favorite PAX, there were definitely some high points like seeing people whom I would otherwise never run into, and getting the chance to play games that I had been looking forward to. Some good times there, for sure. However, things really ended on a sour note once I got home.

PAX Prime 2013 Report: Day Three

Phoenix Wright: Ace Attorney—Dual Destinies Screenshot

Today was day three of PAX 2013, and although I did see some good things, my sense of the show overall is that the industry is holding its breath a bit. With the impending release of both the Xbox One and the PlayStation 4, it seems pretty clear that a big chunk of people are still trying to figure things out—while the indie scene was fantastic and the PC side was strong as well, there wasn't a lot on consoles that impressed me this year. It makes perfect sense, but I left the show floor with a vague "is this it?" feeling.

PAX Prime 2013 Report: Day Two

Max: The Curse of Brotherhood Screenshot

Today was the second day of PAX Prime 2013, and I'm a little sad to report that it's been a bit disappointing.

PAX Prime 2013 Report: Day One

Dying Light Screenshot

Between the exhibitors, the play areas, the panels and everything else that happens, PAX 2013 takes up the entire building, and another one across the street. PAX 2012 had approximately 70,000 attendees, and although I haven't heard any first-day attendance figures yet, today's floor felt incredibly crowded and tight—even more so than last time. In fact, it was jam-packed to the point that it was often physically impossible to get through the halls and see the things I wanted to see.

Dragon's Crown Second Opinion

Sexy Fantasy

Dragon's Crown Screenshot

HIGH So. Many. Renaissance. Painting. References!!

LOW Being able to touch NPCs with a hand cursor (and elicit reactions) during certain story scenes.

WTF Mermaid butt. Think about it.

Divekick Review

Uh… Okay

Divekick Screenshot

HIGH It's a funny idea.

LOW The last boss.

WTF A $10 game? Really?

GameCritics.com Podcast Episode 96: The Listener Created Show

This week we put the fate of our show in the hands of our listeners and came up with a bevy of hot topics, from the Xbox 180 to the distinction between AAA and Indie games. Featuring Richard Naik, Brad "Doesn't Know What a Conch Is" Gallaway, Chi Kong "No Menus" Lui, Michael Cunningham, and Ashley King.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Dragon's Crown, Friday Monsters, Brothers and Saints Row IV

Dragon's Crown Screenshot

First, here's my take on Dragon's Crown for PS3/Vita, which you may have heard about thanks to the brouhaha surrounding the hyper-sexualized art style. Personally, I thought it looked great, although everyone has their own preferences. However, it's an incredible game regardless of what it looks like, and it's probably the best beat-'em-up that's ever been made.

GameCritics.com Podcast Episode 95: Clearing out the Backlog

This week we attempt to scratch the mountain that is the GameCritics.com backlog by getting to some of those titles that we've always wanted to play, but never made the time for. Now, we have made the time, at least for three of the games. The crew dishes on I Am Alive, Sleeping Dogs, and Heavenly Sword, and more, plus a What We've Been Playing roundtable. Featuring Sinan Kubba, Chi Kong Lui, Brad Gallaway, and Richard Naik.

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Subscribe: iTunes | Zune | RSS

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Dragon's Crown Review

Finally!

Dragon's Crown Screenshot

HIGH The Amazon's jumping animation.

LOW The incredibly finicky "shield" sidequest in the Wizard's Tower.

WTF None of the playable male characters show an inch of skin. (And the Dwarf's chest hidden underneath all that beard doesn't count!)

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