Vita
By Richard Naik on March 11, 2013 - 8:56pm.
In this episode we bid a fond farewell to one of our own, plus everyone tries to talk Richard into buying a 3DS with completely meaningless results. With Richard Naik, Chi Kong Lui, Brad "Sweet Can" Gallaway, Mike Bracken, and Dylan Collins. Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on March 8, 2013 - 11:00pm.

In a nutshell, I Am Alive's a post-apocalyptic story about a father who was trapped far from home when disaster struck, and is only just now returning to find his wife and daughter. There are a number of things that make this title unique, such as the extremely stark visuals, the dark, mature subject matter and the interesting combination of environmental traversal and highly non-standard combat which is more like lethal puzzle-solving than it is about punching dudes out.
By Brad Gallaway on March 5, 2013 - 11:00pm.

The last week or so has been off-the-charts crazy here at GameCritics.com West—tons of stuff going on and all of it equally important, capped off with the left front tire of my car literally falling off as I was in the middle of a busy intersection in Seattle. I don't like to go so long between updates, but there you go.
By Brad Gallaway on March 5, 2013 - 11:48am.

With buzz building around "inevitable" new console announcements, I started thinking about it and came to a realization: For the first time in over thirty years of playing games, I'm honestly not excited about or even looking forward to the next generation of hardware.
By Dale Weir on March 3, 2013 - 5:44pm.
The Extra Credits guys and gals certainly aren't afraid to tackle the big topics, even though it can take them a while to get to them. There aren't too many other topics surrounded with more landmines than that of "Religion in Games." And in fairness to crew, a lot was covered in the 12 minutes of video, but it feels like they only brushed the surface (no Christian-based games?). Hopefully, there is another, deeper discussion in the works that covers more of this subject matter.
By Dale Weir on March 3, 2013 - 4:25pm.
This time Extra Credits talks about balancing the powers granted players in a game with the skill level necessary to execute said power. As with a lot of things Extra Credits covers, it's a concept that sounds a lot simpler than it actually is.
By Dale Weir on February 28, 2013 - 4:10pm.
Extra Credits takes a brief look at combining genres. They give some pretty nice examples of it working (Puzzle Quest) and examples of it not being such a bright idea. Something to keep in mind as genre blending has been kicked into overdrive over the last few years.
By Dale Weir on February 27, 2013 - 9:21am.
Extra Credits discusses the design concept of "Counter Play." The idea here is that in a multiplayer game, there should be interesting abilities or weapons that a player can use on another player that is also interesting for that player on whom the weapon or ability is being used. It's a seemingly simple idea that upon discussion appears to be something the industry hasn't wrapped its head around yet.
By Dale Weir on February 19, 2013 - 8:42pm.
Points go to the Extra Credits crew (and basically anyone who talks about preserving old, landmark games), but a lot of this just seems "pie in the sky." As mentioned in the video, a lot of the technology that ran and interfaced with these early titles do not even exist any longer. The only solution would be an industry-wide investment, resurrecting arcades, building kiosks, museums, you name it, just so some kid can play Battletech or Space War as was originally intended. When you really think about it, it seems that these treasures are doomed to obscurity.
By Dale Weir on February 19, 2013 - 4:56pm.
The Extra Credits guys give us a quick summary on the importance of the horror game protagonists. After recent comments pertaining to the reception of Resident Evil 6, the creators of Resident Evil really need to watch this video before they even think about returning the Resident Evil to its survival-horror roots. Such an about-face would require a level of expertise (and guts!) that Capcom hasn't demonstrated in over a a decade.
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