Used games, gender uncertainty, ignoring player feedback, invigorating cutscenes, Transformers shopping advice, Kirk vs. Picard—All that and much, much, MUCH more on the surprisingly wholesome 69th episode of the GameCritics.com Podcast. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Thumb Integrity Means Nothing to Me" Naik, and Tim Spaeth.
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The discussion about used
The discussion about used games began well, but then it went south quickly for me (I thought the piece Brad wrote was much more balanced).
First : buying new doesn't mean buying at 60$ necessarily. If 10$ is significant, surely you can wait a few weeks, the price will have lowered and you'll be able to buy it cheaper and people making the game will be paid a little more. There's a bazillion games a year anyway, and you probably have a huge backlog, so you don't have to buy everything day one if you can't afford it. That doesn't mean used is the only option. There's already a progressive pricing, over time !
Second, quoting Activision record profits to insinuate that devs wanting to get money are greedy is just wrong. Haven't you heard of all the studios closing ? Making games costs a lot of money, and can be a risky investment, so large sales on some games don't necessarily mean all is well. You follow up with saying they should make games they can afford. The problem here is there's apparently no space anymore for medium sized budget games. Gamers are not buying these sufficiently to make it a viable venue. Either you go all in (upwards of 40 millions), or you go indie (which could mean up to 3 millions, that's indie...).
With the limited numbers of gamers and the high production value they expect, I can't see a lot of other way to do it (and before any iOS market comparison, just a few devs are earning a decent living on it). Supply and demand.
The last thing was Brad saying devs should put out content that is not taking away from the game itself : but duh isn't that exactly what they're trying to do with day one DLC ? The Amalur game and the online pass is just that, and still they're getting trashed for it. They "reward" with content (and btw Chi, it's aimed to reward those already excited, not to convince people who were going to bargain bin it), and gamers always feel like they're owed the reward anyway.
It seems they just can't catch a break.