Fifteen awards, six podcasters, and countless surprises. You'll be stunned by our pick for Game of the Year, and by the vigorous debate that follows its reveal. Plus: we announce the two winners of our Holiday Contest! Thanks to everyone for entering! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, Daniel Weissenberger, and Tim "Maybe Next Year" Spaeth. From all of us at GameCritics, have a fantastic holiday, and we'll see you in 2012!
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Hey all, Thanks all for a
Hey all,
Thanks all for a great 2011 Awards podcast. Always one of my favorite listens of the year. As usual, your podcast is a delight because of the substantive discussion of the games themselves.
Here's an assortment of comments in no particular order:
Richard, I wasn't the listener who called you a philistine but The Witcher 2 was my GOTY pick. I just want to chime in here to let you know that, while I do think it's a title that definitely brings out the PC elitist crowd in spades, there's a lot to love about the Witcher 2 apart from its graphical horsepower. They've patched the opening of the game to be a little smoother with the difficulty. At the least, take a peek on YouTube at some gameplay footage from later in the game see what the combat system plays like once you get a couple hours in.
Tim, I picked up Bastion recently on the Steam Sale. Like Brad and others, I was really turned off by what I felt to be an over-enthusiastic response to its minimalist narrative. It felt like most of the reviewers I follow were praising it to boost their "indie cred." I was also suspicious that many reviewers did not go into much detail about the combat. But when it came on the Steam Sale, I remembered that you had mentioned to me on Twitter that the combat was actually the part of the game that was really pulling you in. So I gave it a shot and - surprise - I really enjoyed it. The demo belies the depth of the combat. And, while I wasn't blown away by the storyline, it was perfectly serviceable. So, yes, there's some Bastion love among your audience.
And to all of you, bravo for being vocal about flaws in AAA titles. One of the reasons why I never miss an episode is that you are honest about how a game plays. Brad put it best when he said that this year it felt like the gaming press and the quality of the games were like two trains going in opposite directions. Like Tim, I was so hyped for LA Noire. I am a sucker for old film noir and, while I play shooters, my interest is instantly piqued by games that have unique mechanics like, in this case, interrogation based on facial expression. It got fantastic scores across the board. And then I played it. The interrogation sequences were terrible. Just terrible. Now, months out from its release, I feel like I have heard a lot of reviewers and podcasters admit that, yes, the interrogation system in LA Noire is broken. But these are the same outlets that gave it 9s and 10s on its release! Same pattern with Uncharted 3. So I want to echo the sentiment expressed on the show and say that I am sick of this trend of throwing up a perfect score on release day and then slowly admitting a game's fatal flaws thereafter. I don't always agree with the cast's idiosyncratic opinions on various AAA titles, but I always appreciate the fact that you all seem willing to really be up front about what's bugging you about a game.
Happy holidays to each of you. I'll hear from you all again in the new year!
Best,
Alan