Aspiring game reviewer? Maybe we can help. Chi Kong Lui, Brad Gallaway, and Richard Naik share their best trade secrets. Plus, our take on the best DLC no one's talking about: Enslaved's "Pigsy's Perfect Ten." Your host is Tim "Yes, Thanksgiving Was Like Two Weeks Ago" Spaeth.
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I absolutely loved Enslaved.
I absolutely loved Enslaved. Loved the characters and the setting. The part I loved best was escaping from the ruins of NYC into the badlands that felt very much like a Full Throttle setting - remember that old LucasArts gem? - or Beneath a Steel Sky.
I loved it for the way it made me feel and I didn't care a jolt that it was too easy. Ultimately it has low replay value admittedly, but the single play through left a stronger and more lasting impression than open-worlders like Fallout 3 ever did.
I can't emphasis enough how directed games like Enslaved are superior in character and story-telling to the necessarily limited character interactions that games like Fallout 3 are capable of providing. GTA series has always recognised this problem and rather than ruin the immersion effect with wooden character interactions, they don't provide for this at all, choosing instead to script the interactions that occur.
Can you imagine trying to interact with Ray Boccino or Roman Bellic of GTA 4 using the crass conversation system in the Bethesda engine? ..... Exactly. Wake up and smell the coffee Bethesda, your game engine is waaaayy overrated.
Enslaved is an awesome game. I want more.