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GameCritics.com Podcast Episode 42: Deadly Premonition

Tim Spaeth's picture

Deadly Premonition: Shovelware or Game of the Year? We're pretty enamored with it, and we spend the entire show telling you why. We discuss its critical response, its connection to Twin Peaks, the mystique of Francis York Morgan, and why it may feature the best storytelling in the history of games. A NOTE ABOUT SPOILERS: The first half of the show is spoiler-free; the second half is spoiler-packed. We tell you when to stop listening if you want to experience the ending yourself (which you absolutely should). Featuring Brad Gallaway, Dan Weissenberger, Richard Naik, and Tim "Call Me Tim" Spaeth.

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Category Tags
Platform(s): Xbox 360  
Developer(s): Access Games  
Key Creator(s): SWERY 65  
Series: Deadly Premonition  
Genre(s): Horror  
Articles: Podcasts  

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It was honor to have the

It was honor to have the closing song.

The Game That Keeps On Giving

I love how people are still talking about this game over half a year after it was actually released. I assumed the new wave of UK gamers will rekindle that excitement as well. Anyway, 'cast added to the site, very good insights all around; one of my favorite parts was talking about the subplots, which don't often get discussed in most reviews, but which are one of the most enjoyable aspects of the game if you can take the time to complete them.

Great observation about DP "redeeming" Twin Peaks. The bitterness surrounding the production of the ending of Lynch's show definitely contrasts with the obvious love put in by SWERY's team. There's actually a few advantages I think DP had over TP (sacrilege!) but the ending is a pretty obvious one. Not to say the ending of TP wasn't great, but you could definitely tell there was some ill-will behind the scenes.

Incidentally Shane Bettenhausen and SWERY have intimated that if they make a follow-up to DP (and the only things stopping them right now seem to be time and money), it would probably be a prequel, because I think they both know that the only reason for making another game is to hang out with Agent York more. I think they'll be smart with it. But it sounds like, from what I've read/heard, that SWERY is eager to have another go at the character.

The first Baten Kaitos is

The first Baten Kaitos is the only game I remember playing has the ''protagonist's advisor''.

I'm very happy Deadly

I'm very happy Deadly Premonition is finally getting the attention and respect it deserves, and I agree with most of what has been said in this podcast. I smiled more than a few times over the course of the discussion and your observations about the ending and Zach were well thought-out.

On the other hand, while I do agree that the combat feels like it's out of place, I didn't find it as tedious or hard as you all make it out to be. Sure it was crap, but the controls are easy to get accustomed to, and it is no different than playing any other survival horror game. Also, the fact that you can sneak around while holding your breath is a pretty interesting gameplay mechanic.

Now, for a completely different subject;

Daniel, I bought Alone in the Dark for ten bucks on your recommendation a few days ago, after reading your old IGN review rebuttal. It is much better than I thought it would be. While the story and dialogue are laughably awful (-Give me the stone! - I don't have your stone, and fuck you anyway!) and it is a bit glitchy in places, the gameplay and level design are true manifestations of bold inventiveness. Also, the various set-pieces are real strokes of genius and are completely interactive, which is awesome.

In the same vein of superb games that have been criminally overlooked and universally torn apart by critics, I would recommend Nier to all of you. It also has a good story, interesting gameplay mechanics and surprisingly great music, like Alone in the Dark and, arguably, Deadly Premonition. Music that give the game a distinct flavor, that focus on endearing melodies, moods and instrumentation rather than bland orchestral noodling.

That's all. I'm looking forward to the next podcast.

Podcats!

Thank you for the in-depth analysis -- I love these podcasts! Deadly Premonition proves to be a worthy successor to the Heavy Rain Podcast. Any ideas for upcoming single-game-podcast-discussion-extravaganzas?

Unfortunately, I haven't finished the game, so I've only listened to half of it so far. Can't wait!

Thanks for all you do!

Gog's comment reminds me

Gog's comment reminds me that I meant to check out Alone in the Dark (Inferno at least). I then looked up Brad's review which has me totally sold on that one. Looking for a copy now...

Great story but...

I've been looking forward to its release in the UK and having finally played and completed it, I am disappointed and thrilled in equal measure.

In any case I totally disagree this game should be awarded game of the year status.

It may have a wonderful story, charming setting, kooky characters, great voice acting, but the appalling technical execution must count against it to some extent at least.

If you want to ignore the latter, then go and read a book or watch a film!

Final rating: 7/10

Thank You

I would like to thank all of the GC crew for dedicating it's time to the gaming culture. In times of ''AAA Games'' disappointments, I found myself captivated by your honnest opinions, and guts to stand still against this giant media wave that surrounds your work.

I found the website's existence one year ago, while browsing through Halo 3 reviews, then, found out Daniel Weissenberger's striking point of view about it and started to priorise the crew's opinion. I finally founded some materialised thoughts about major dissapointments I had, and a independent source I could relate to.

I started to listen to your podcasts and thought that they were a crucial and important addition to the site's vision. Since the gaming culture is not the most respected, you guys are bringing it's strenght to a new level because you simply put efforts into proving it's introspective power and it's communicative and immersive capacities. I'm telling you this because you helped me to get a deeper understanding and appreciation for the medium. Through the eyes of others, games are for childrens, or simply fun, so when you're surrounded by this influence, you tend to react the same ( even if my addicted behaviors fooled me).

I started to write my own reviews for games, music and even comics, to reinforce my abilities for analysis and to expand my expressive skills. Another great thing about your work is that you took time to talk about the importance of criticism, and have given valuable tips about it's structure and essence. I can tell that you enjoy what you're doing aimply because you dedicate time and efforts to accomplish a lot of things that are only motivated by your passion for the culture, and even if it's a non-profit organization, it didn't stop you for doing it.

A decade passed by, and you guys are still pushing your limits as critics (i'm also pretty convinced that you've all evolved as human beings through the whole process).

I may sound crazy, cheesy, or whatever, but I admire all of you for doing what you love in life.

I am a proud follower of your legacy!

Clevelan, it's comments like

Clevelan, it's comments like yours that make all our effort seem worthwhile. So on behalf of our staff, thank you for your inspiring words.

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