We're back! Our first show of 2010 offers looks at Divinity II: Ego Draconis and the Star Trek Online beta. Plus, we answer your letters about adventure games, lazy developers, insta-DLC, and games of the (last) decade. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Not Roy Scheider" Spaeth.
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First, let me cast my lot in
First, let me cast my lot in with the TNG bunch. Kirk is just an ensign compared to Picard.
Second, as far as multi-stage bosses go, I actually like it when they aren't broken up into save points. Part of the challenge (for me) is being able to run the gauntlet so to speak and beat all the boss' forms in one life. The concept of save points in general doesn't bother me either, as it's the same concept. Totally agree about unskippable cutscenes through.
Third, I think there's lots of hope for the adventure genre, although it is difficult to sell in this day and age. Quantic Dream seems to be putting some major effort into bringing it back into the spotlight, but nobody else really is.
Fourth, Brad, I get what you're saying about soul. It's something that every player has a definition for and can't really be defined empirically. For example, to me BioShock had lots of soul, whereas Halo 3(single player) did not. I also agree about Zelda's recent lack of soul-there's actually an article brewing about what the series needs to do to reinvigorate itself.