We continue debunking The Myths of Game Criticism in the second half of our two-part series. Do we live in constant fear of Twitter putting us out of business? Are games so spectacular now that the average score really is 8 out of 10? Do publishers send strike teams to our homes and force us to change scores? We set the record straight. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Five Point Scale" Spaeth.
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For your reference, the eight myths we discuss are:
- Critics should be required to finish games before writing a review.
- The goal of a "proper" game review should be to inform the reader as to whether they should or should not buy a game.
- Those who write about games are not journalists, rather, should be considered "enthusiast press" or simply "games writer."
- There is no difference between a "review" and a "critique".
- The explosion of blogs, podcasts, and Twitter has rendered formal game reviews obsolete.
- Individual game critics and review sites are under constant, unrelenting pressure from publishers to change scores.
- Game scores are often purposefully tweaked to either generate controversy or avoid it.
- A reader should not need to be familiar with the author of a review in order to derive value from it.
- NINE? There's a ninth myth?! Listen and find out!!
Topic and Game References:
- Feedback from Brad's Drinking Coffeecola Blog
- Feedback from GC Forums
- Borderlands Review
- GTA 3 Second Opinion
- Disaster Report Review
- FFFXI: Lu Shang's Fishing Rod
- WoW: Delicious Chocolate Cake Recipe
- GoldenEye 007: Invincibility Cheat
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.








Multiplayer (from the first half)
"It's kind of a personal opinion of mine that any game that requires other living people to be fun is a game that's failed. You can have your multiplayer, and multiplayer can be a big part of it, but if it's not fun by yourself, there's problems there."
-Brad
Brad, do you mean that a game has a single-player mode that sucks while focusing on multiplayer (like Left 4 Dead) has failed? Or do you mean that a game with no single player whatsoever (like Team Fortress 2) has failed?
I'll give on the first explanation, since Left 4 Dead probably doesn't need a single player mode, but if you meant the second one I disagree 100% times infinity, plus 1.