Do games need to be easier to attract a wider audience? Or are games too easy as it is? Where did all the hard games go? What role does culture play? Will "Autoplay" features reduce frustration or just make gamers lazier than ever? With your help, we attack these questions from all directions. Also: quick hits on Scribblenauts and Muramasa: The Demon Blade. With Chi Kong Lui, Brad Gallaway, and Tim "If You Lose at Candy Land You're Banished to the Woods" Spaeth.
Topic and Game References:
- Gamasutra: Are Games Too Much Like Work? by Lew Pulsipher
- Muramasa: The Demon Blade
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.