Is the game industry in a state of arrested development? We present our take on Heather Chaplin's incendiary GDC presentation. Plus, the proliferation of co-op, the viability of OnLive, and lessons learned from Leisure Suit Larry. With Chi Kong Lui, Mike Bracken, David Stone, and Tim Spaeth.
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Topic and Game References:
- Final Fantasy 11
- OnLive
- Resident Evil 5
- Heather Chaplin on "Burned by Friendly Fire: Game Critics Rant" GDC 2009 Panel
- Fable
- Grand Theft Auto: Chinatown Wars
- Madworld
- Gears of War 2
- Leisure Suit Larry
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.








Movies, Music, Videogames
I just wanted to comment on the part of the podcast where Mike I believe was talking about Heather Chaplin. I can't help but feel like he dwelt too much on the comparisons that she drew upon, and not the central argument, which is that games are still too wrapped up in male power fantasy. Whether or not her comparisons stood (I would agree that they didn't), her point is still valid and needs addressing.
Mike later made a point that he didn't feel the need to explain the merit of games to those who weren't interested in it, in the same way that no one needs to explain to him the appeal of Romantic Comedies. But the thing about that is Romantic Comedies is a sub-genre of movies. There are still tons of movies out there for any kind of person to see and to like. Games aren't like that, I would argue that IS a fault of the medium.
Videogames aren't the only genre that has a ton of best-selling lowest-common-denominator material. It is, however, the only one where almost the entire catalog of popular, low brow products are adolescent male fantasies. And I think there's nothing wrong with calling the industry out on that.
And just a small correction, Madworld wasn't from Suda 51. It was from platinum games, which is the current incarnation of Clover.