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Tim Schafer

Game Changer: Can Tim Schafer's Kickstarter Project change the way games are funded?

Game Changer: Can Tim Schafer's Kickstarter Project change the way games are funded?

It's unclear if Grim Fandango creator Tim Schafer intended to change the way games are financed or not, but his latest venture could have long-lasting repercussions on the hobby we all know and love.

Brütal Legend Second Opinion

It had the Chrome but Not the Polish

Brütal Legend Screenshot

HIGH Crashing a flaming zeppelin into the enemy stage at the end of a long battle.

LOW The aforementioned long battle.

WTF Pardon me, but I think about a third of the story has gone missing.

Brütal wrap-up and PixelJunk Shooter

Brutal Legend Screenshot

After completing Brütal Legend, there were several pictures of the development team on screen as the credits rolled. The people on view all looked like nice, upstanding, hard-working citizens of the game dev community. As these snapshots appeared, I felt an intense wave of something approximating some kind of bizarre guilt because actually having faces attached to the game made Brütal Legend's failure somehow more tangible. More terrible.

Brütalizing Brütal Legend

Brütal Legend Screenshot

Tim Schafer is a brilliant guy and I have tons of respect for him, but he's just been off lately. I don't care what anybody says, Psychonauts was a big bag of fail to me, and although Brütal Legend is better, it's still not anywhere near what it could've been. In fact, I'm not even really sure what it is.

Brütal Legend Review

Sometimes Even An Umlaut Isn't Enough

Brütal Legend Screenshot

HIGH The world is metal.

LOW Almost everything else isn't.

WTF "Everybody thinks I'll betray them someday. Now gasp as I betray you!"

Brütal Legend Art Gallery

Click here for Brütal Legend Art Gallery

Psychonauts – Second Opinion

You'd be hard-pressed to find anyone who enjoys high concept games more than I do, but regardless of how fancy or sophisticated the idea is, there still needs to be a solid core of enjoyable play behind it. Psychonauts's premise hooked me from the start, and though I have great respect for what creator Tim Schafer has contributed to the world of videogames, I found the "mental spelunking" experience here to be lacking both in terms of plot and content.

Psychonauts

Game Description: For years, the Psychonauts have deployed their psychically-armed operatives all over the world, but now there is trouble brewing in their own boot camp. A deranged scientist is abducting camp cadets for their brains! One student, a mysterious and powerful new arrival named Raz, stands alone against the lunatic. Raz must develop and unleash an arsenal of paranormal powers, including his most powerful weapon of all—the ability to launch himself telepathically into the minds of others. Ultimately, he must enter the psyche of his worst enemy and destroy his dark plans at their source. Entering the mind of madman has its challenges, and Raz must struggle to preserve his sanity while he battles to save the day.

Psychonauts – Review

Double Fine's Psychonauts combines psychology and parapsychology: we have personal experience with our own brains 24 hours a day, but a boy with psychic powers and a gateway into people's heads can still prove that the human mind is strange as all get out.

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