They tell us in advertising class that the best way to measure how well your product will sell is by its unique selling proposition. Most games have a pitch like this, whether its touting their mind-blowing graphics, one-of-a-kind gameplay, or simply being the sequel to last years blockbuster. Starlancer has none of these qualities, so during the Dreamcasts packed fall of 2000 it fell between the cracks while gamers opted for more well-known titles like Shenmue. It came, got some decent review scores from web sites and magazines, and disappeared without leaving so much as a dent on the medium. Is it worth sniffing around the corners of your local game shop for a look at this forgotten relic? Well, lets just say I now know why it was forgotten in the first place, and that knowledge was not worth a twenty.