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MechWarrior 3 – Review

From the action-packed opening title sequence to the chattery mission briefings, MechWarrior 3 bristles with life and excitement. Credit much of the liveliness to a proper usage of the Battletech universe.

MechWarrior 3 – Consumer Guide

According to ESRB, this game contains: Animated Violence

MechWarrior 3

Game Description: Prepare to walk the walk, MechWarrior. The Inner Sphere's long-awaited counterattack against the vicious Clan Smoke Jaguar rages on, but the enemy isn't willing to lie down and die. On a world with the ironic name of Tranquil, one of the last ranking Smoke Jaguar star colonels is preparing a bastion for his clan to lick its wounds and prepare its vengeance. Your mission: conduct a high-impact commando raid on Tranquil and destroy its usefulness as a base of operations before the enemy has a chance to dig in. The tricky part is, MechWarrior, that the Jaguars know they're beaten and, honorable or not, they're going to try everything to see that they get their shot at vengeance against the Inner Sphere. You can bet they're going to start with the closest target—you.

MechWarrior 3 – Second Opinion

I've been aware of the MechWarrior series since it's inception. I was sans-PC at the time, but I lived a bit of that world through Chi. I was also a huge fan of giant robots, especially Voltron. Controlling a giant robot and taking on giant monsters was a dream of mine always and I was thrilled to hear that that was essentially what I would be doing in MechWarrior. Sure I was disappointed to learn that there was no blazing-sword nor any lion-head attacks available, but the concept of giant robots was still intact.

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