Before the PSP was even released, I knew I liked the look of Archer MacLean's Mercury…but didn't like the look enough to buy the game right off the bat. In fact, I guess I should confess and say that I basically bought every PSP game I was even halfway interested in before buying Mercury.
In essence, as with the familiar single-screen action of Lumines and Meteos, Awesome Studios' contribution to this new wave could be accused of conservatism. Core gameplay involves completing maze-based goals by safely guiding a globule of mercury up ramps, around nerve-jangling precipices, along conveyor belts, over bridges, through cog systems, across precarious platforms, etc., and all within a time limit.
Game Description: In Archer Maclean's Mercury you'll watch as liquid metal blobs ebb and flow around the countless challenges you'll encounter. Guide various colored mercury droplets around each 3D maze simply by 'tilting' the level. Negotiate obstacles and hazards, solve puzzles, compete against ever tightening time and percentage limits, whilst avoiding all the traps and predators. Make it to the last levels and you'll bosses who'll push your puzzle-solving abilities to their limits.
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