By now everyone's heard of the surprise Strategy Role-Playing Game (SRPG) smash Disgaea. Developers Nippon Ichi made a name for themselves overnight with Disgaea's mix of humor and excellently localized dialogue, immensely deep customization, and solid tactics play. It sent a jolt to players and reminded them that this thinning niche hadn't died quite yet. However, their subsequent releases have failed to keep the momentum going with the same meteoric impact.
Disgaea is great and has a lot going, but I love and hate it at the same time. The humorous story and crazy characters really appealed to me, and gave me a strong incentive to see the next cutscene. There are dozens of (literally) laugh out loud moments, and the words "horse wiener" will forever be burned into my memory.
The beauty of Disgaea is that it's many different things to many different gamers. Disgaea allows the player to determine how much he wants to experience of the game. With 150 different separate character classes, the ability to take characters to level 9,999, and a never-ending set of randomly generated battlefields, Disgaea is a game that can last for hundreds of hours.
Game Description: Prince Laharl has awakened from a long sleep and has discovered his father's death and now he thirsts for vengeance and aiding him in this is the ability to unleash over 100 mind-blowing spells, a New Formation Attack System which allow up to 4 of your characters to do quadruple the damage on one enemy, over 150 character classes and monsters for customizing your army.
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