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WarioWare

WarioWare: Twisted! – Review

 It's hard to think of a game more suited to exploiting the fun of a gyroscope sensor—the built-in motion sensor that detects rotations of the GameBoy Advance—than WarioWare, so kinetic and physical were its mini-games even when they merely involved single button presses.

WarioWare: Twisted! – Consumer Guide

According to ESRB, this game contains: Cartoon Violence, Crude Humor

WarioWare: Twisted!

Game Description: WarioWare: Twisted! brings back the fun of teh 5 second microgames that made the first WarioWare such a hit. Dr. Cry-Gor is back and he changes things by adding a new gyroscope to Wario's GBA. Now you can control the action by rotating the entire GBA and pressing the A Button. Along with this new motion sensor, the cartridge has a rumble pack for force feedback. Tons of crazy, spin-controlled games are waiting for you!

WarioWare Inc.: Mega Microgame$ – Second Opinion

Beyond this mocking, intentionally cheap and campy experience is a concise (though admittedly incomplete) cross-section of some of both the classic and the forgotten moments in Nintendo's videogame history, and a throwback to those beloved twitch-games of yore.

WarioWare, Inc.: Mega Microgame$ – Consumer Guide

According to ESRB, this game contains: Comic Mischief

WarioWare, Inc.: Mega Microgame$ – Review

In WarioWare, Inc.: Mega Microgame$, Wario gets a chance to have a game all to himself. The conceit is that Wario has decided to make money in the videogame industry. Being lazy, he co-opts his friends into creating games for him. It's never made certain whether the player is supposed to be a tester or a consumer of the end result, but the end result is one of the most unique experiences in videogames.

WarioWare, Inc.: Mega Microgame$

Game Description: Taking the art of video game design to a new level, Nintendo's WarioWare, Inc.: Mega Microgame$ gives gamers a hilarious look at what really goes on behind the scenes. You can't really say that Wario is greedy. He's just, uh, financially motivated. Always on the lookout for his next get-rich-quick scheme, Wario stumbles upon the lucrative video game publishing market. Like any aspiring entrepreneur, Wario buys a PC and starts his own company, called WarioWare, Inc. With the help of his friends, he develops over 200 of the wildest games the world has never seen.

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