The Elder Scrolls
By Peter Skerritt on November 29, 2012 - 8:17pm.
When my rather scathing opinion piece about the PlayStation 3 was posted, some rather hyper-defensive comments resulted. I'm going to address these people en masse, directly and firmly.
By John Vanderhoef on November 18, 2012 - 4:28pm.
Home is Where the Hearth is… Right?
HIGH Hiring a steward to handle the busywork.
LOW Needing a steward to handle the busywork.
WTF The steward I hired refusing to stay on the estate!
By Sparky Clarkson on October 29, 2012 - 10:22pm.
In the wake of the success of Obsidian's Project Eternity Kickstarter, supporters are eagerly watching the stretch goals to see what promised goodies will be put into the game. Meanwhile, I am hoping to see one thing left out: voice acting. Done correctly, voice acting can significantly improve a Japanese RPG. However, recording voices for characters diminishes a Western RPG, regardless of the reading's quality. For this reason, I feel that Western RPGs should avoid having voiced dialogue.
By Brad Gallaway on July 15, 2012 - 7:40pm.
I just wrapped up The Elder Scrolls V: Skyrim—Dawnguard DLC last week, and as someone who's not a Skyrim fan at all, it… wasn't too bad.
By Dylan Collins on July 14, 2012 - 5:49am.
In this episode, Chi and Brad play Dawnguard, Richard plays League of Legends, Mike plays Demon's Souls (2 years late) and we ALL play The Walking Dead Episode Two. We also took some listener questions. Haven't you always wondered what Chi's favorite Pokémon is? WELL HERE IS THE CHANCE TO LEARN! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "We still hate Duck" Naik and Dylan Collins.
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on June 24, 2012 - 12:02pm.
I don't often think about the ESRB rating system (apart from the fact that I generally support it) but my oldest son asked me a question today about the difference between ratings, and I had to pause a moment before answering.
By Mike Bracken on May 10, 2012 - 7:50am.
Since the days of Morrowind, players and game critics alike have often described Bethesda's beloved Elder Scrolls series as "an offline MMO." The titles have had many of the elements that make Massively Multiplayer titles like World of Warcraft a huge hit, but it's never allowed for other players to come together and share the experience—until now.
By Sparky Clarkson on April 1, 2012 - 2:35pm.
The Falmer are coming. You can hear guards whispering about them in Skyrim's towns. You can encounter them through their attacks on trading caravans or isolated, unlucky outposts. In the journey to Blackreach, if not before, you will encounter the Falmer. Blind and pale, they scurry through the caves beneath Skyrim, clothed and armed with chitin from their hideous insect livestock, communicating in primitive hisses. Considering only these characteristics, it would be easy to dismiss the Falmer as goblins by another name, like Mass Effect's awful Vorcha. However, the fiction surrounding the Falmer positions them as a touchstone for many of Skyrim's main ideas.
By Sparky Clarkson on March 4, 2012 - 11:02am.
When Skyrim tries to go big, it often falters due to poor writing, over-promising, or a disconnect between the story and the gameplay. The happiest exception to this trend is the Dark Brotherhood questline, which is one of the game's great successes. This is because it obeys the rules of good writing, and of good game design.
By Dale Weir on March 4, 2012 - 10:57am.
Hmmm, criticizing The Elder Scrolls: Skyrim's opening for being lackluster compared to Call of Duty 4: Modern Warfare's now (in)famous opening? Is it fair to compare two games from two seemingly disparate genres like an open-world role-playing game and a scripted, set-piece-heavy, first-person military shooter? Maybe it isn't, but it does sound like something GameCritics would do. No wonder we like this video.
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