My little brother and I got a Sega Game Gear for Christmas in 1991. At the time, we thought it was the coolest thing ever, despite only having the pack-in game Columns at first. It was the promise of the Game Gear that excited us so much. Sure, our friends with Game Boys had all kinds of great games to choose from, but soon we'd be able to play Sonic the Hedgehog in full color ... in the dark!
After the launch of Sega's ridiculous Sonic and the Black Knight, it is fitting that I came across this video (posted on Sega's PR blog no less). It is a speed run done in Sonic Unleashed for the PlayStation 3, by an unknown Japanese gamer who displayed a level of skill and reflexes in the game that definitely deserved recording and saving for prosperity.
In the level, the unknown player puts Sonic through his paces at breakneck speed. From the word "GO!", he is a blue blur and more amazingly, the world around him is nothing but a beige blur. Okay it is just a speed run, but when you watch enough of them starring Sonic, and especially those taken from the new Sonic titles, if you're like me, you get an intense feeling of nostalgia.
From its incongruous RPG-style leveling up to its endless recycling of levels to its utterly ridiculous Arabian Nights-themed story, Sonic and the Secret Rings feels horribly padded from top to bottom. To top it off, the sloppy controls make the game way harder than it should be. There might be a serviceable game buried somewhere in here, but I don't think it's worth anyone's time to try and find it.
Game Description: Sonic brings his trademark speed and attitude to the Wii in his first solo adventure since 1991. In Sonic and the Secret Rings, Sonic finds himself in the colorful and vibrant world of the Arabian Nights tales. There he embarks on his most outrageous journey to date through an expansive 3D world brought to life with realistic water reflections, light bloom, and lifelike physics. Sonic and the Secret Rings makes custom use of the innovative Wii remote to create a truly immersive gaming experience.
Sonic Gems Collection basically dares its audience to ask one question: does merely being old qualify a game for 'classic' status, or did the game have to be good in the first place? Sonic Gems offers three previously unrereleased Sonic games, as well as eight other 'bonus' titles, bringing the grand total up to 11. This shotgun approach is actually the secret of the title's success, because while the three marquee titles are a bit of a letdown, a few of the lesser titles are interesting and fun enough to make the game worthy of a look.
Game Description:Sonic Gems Collection gives old-school Sonic fans, collectors and newcomers a reason to rejoice! This full collection of classic Sonic games compiles all the most popular games featuring Sonic The Hedgehog. On top of that, there are other classic Sonic games hidden throughout the disc. See if you can unlock them for even more great arcade action!
As a critic, I don't like to admit that I'm wrong but I can, and do. Still, that doesn't mean I like it. Naturally, I try to be wrong as little as possible—but today, I need to 'fess up big-time. See, I used to think Billy Hatcher and the Giant Egg was a bad Sega game, but that was only until I played Sonic Heroes. Now, I see lil' Billy as a virtual masterpiece by comparison, practically the digital equivalent of a Guernica, or Starry Night. Why? Because Sonic Heroes has so much wrong with it, that three lefts couldn't make it right.
Although this Sonic update has good ideas, they are sadly bogged down by the game's implementation, which features a wonky camera, faulty collision detection and questionable physics. I felt like the developers started out with a vision or goal for the game, but got lost along the way.
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