The second Sigma stage isn't nearly as difficult as the first, and is actually fairly boring. We've got two more Maverick rematches and a bizarre boss with Rangda Bangda, but other than that there's very little of note. I do go quiet for long stretches of this video as a result, so I apologize for that. Enjoy!
With all the Mavericks down, it's time to venture into the last trials of the game. The first Sigma stage is fairly tough, especially since you have to deal with Bospider at the end. We also witness the first gaming event that ever made me cry. Yes, Zero's death gets overused to the point where it never matters (and honestly the story in these games is nothing to brag about to begin with) but when I first played this game it had a definite impact. Enjoy!
For the final three Mavericks, we come across two bosses that are not nearly as difficult as their reputation suggests, and my favorite song in the game. Don't fret though, you'll get to see all the Mavericks one more time in the Sigma stages. After that, no more Mavericks. At least until Mega Man X2.
The next three videos take us into the wild worlds of Flame Mammoth, Sting Chameleon, and Spark Mandrill. Sting Chameleon gave me quite a bit of trouble, but Spark Mandrill was actually a lot easier than I remembered him. In fact, as a whole Mega Man X isn't all that difficult aside from a few painful spots. Enjoy!
The recent cancellation of Mega Man Legends 3 has gotten me thinking about all the wonderful gaming memories I've had with the blue bomber. As opposed to a long-winded blog post, I decided to share some of these experiences with the general Internet population. Thus, I present for the enjoyment of the masses, a let's play of Mega Man X, starring yours truly.
Have you ever had a game that you just knew was going to take serious effort to complete, but you dug in for the long haul and stayed with it until the end? I'm not talking about the average (and tedious) 60-hour Japanese role-playing game (JRPG) or anything that's a simple matter of hours devoted. No, I'm talking about something that's really difficult, or something that presents some sort of extraordinary obstacle to overcome. Something like the video game equivalent of a brick wall.
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