Without fail, every single person I've ever asked about Damnation said it was utter trash, but the box was so intriguing and the subject matter (Steampunk/Wild West/Civil War/Robots/Magic) was just too much up my alley to ignore. I think I got it for something like $4, and at the time that I picked it up, the clerk literally told me that I shouldn't buy it.
Extra Credits has an interesting two-part discussion about the hero's journey, a concept explored by Joseph Campbell's The Hero with a Thousand Faces. Thatgamecompany's Journey is the game example featured here (along with The Legend of Zelda) but this seems to be a concept exploited in all entertainment genres.
So, Journey. My review schedule was quite full when this much-anticipated project from thatgamecompany was released on PlayStation Network, and the other night was the first chance I had to get to it. I was a huge fan of Flow, I lovedFlower, and I've been looking forward to Journey ever since I knew about it. While I was playing, several people asked what my opinion was, and I knew that there was absolutely no way I could even begin to address the topic over Twitter. Hence, this entry.
Without a doubt, Mass Effect 3 going to be one of the biggest, most important releases of 2012. In some ways, it's also a test for BioWare—after developing legions of loyal fans thanks to their high-quality Western-styled RPGs, their future was called into question due to lackluster titles released after being acquired by Electronic Arts.
This show is a new voice in the gaming journalism world. Our interviews are long-form, personal, and in-depth. You should check it out, as I don't think there's much like it on the web right now.
Our first interview is with Kellee Santiago of thatgamecompany, creators of the iconic Flow, Flower, and (the upcoming) Journey. In it, we discuss their company, their philosophies, and their first game, Cloud. If you like what you see, stay tuned: upcoming interviews will include Jonathan Blow and David Jaffe.
I am so super-excited to launch this show, as it's been a real labor of love.
Game circles have been buzzing about Capcom's recent decision to release their new 3DS Resident Evil title without the ability to reset data. Confused? Essentially, when a player buys it new and starts progressing through the various modes, all of those stats and unlocks are hard-saved to the cartridge. That's all well and good, except for the fact that if the player wants to wipe the data and start fresh for any reason, it's not possible.
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