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Final Fantasy

Lightning Returns: Final Fantasy XIII Review

All dressed up with no interesting place to go

Lightning Returns: Final Fantasy XIII Review Screenshot

HIGH The combat system and outfit switching are mostly great.

LOW Fetchquests and item hunts make up the bulk of playtime.

WTF Who approved all these tedious quests?

Theatrhythm: Final Fantasy Review

We Battle Together with Friends… but Why?

Theatrhythm: Final Fantasy Screenshot

HIGH Replaying classic Final Fantasy moments with the accompanying soundtrack.

LOW Having to play the same tracks over and over to unlock new features.

WTF The nonsensical phrases characters say before a stage begins: "Friends, now we joke eternally in vain…"

Video: Final Fantasy VII's steampunk city of Midgar recreated in Minecraft

Thanks to an Xbox 360 port, Minecraft has finally gotten into the eager hands of creative console gamers. But as creative as they may be, they have a ways to go to match what PC gamers have been creating (and posting) since Minecraft was in beta. A perfect example of this is this recreation of the steampunk city of Midgar from Square Enix's Final Fantasy VII. Minecraft forums user CJ_Campbell has unveiled his labor of love (along with some of his other non-Final Fantasy VII works) for our admiration and envy.

Video: Final Fantasy VII's steampunk city of Midgar recreated in Minecraft

Armchair Analysis: February 2012 NPD—Sea of red

Final Fantasy XIII-2 Screenshot

In a way, it's good to see that there hasn't been the reaction to February's NPD data that I anticipated. On the flip side, February was another month of deep Year-over-year (YOY) negatives and presents questions to me about just how long the current console cycle can remain viable.

Final Fantasy XIII-2 Review

A Tale of Two Time Travelers

Final Fantasy XIII-2 Screenshot

HIGH The beautiful metropolis Academia.

LOW "To Be Continued..."

WTF Why is Noel wearing parachute pants?

GameCritics.com Podcast Episode 70: Goodbye Tim, The Old Republic, Mass Effect 3 Demo, Final Fantasy XIII-2

Keep a tissue at the ready as we bid Tim a fond farewell. But before he takes his final bow, we explore the light and dark sides of BioWare with Star Wars: The Old Republic and the Mass Effect 3 demo. Plus The Horror Geek tackles Final Fantasy XIII-2; surely it can't be worse than its predecessor... or can it? Featuring Tim "Yup, I put my name first" Spaeth, Chi Kong Lui, Brad Gallaway, Mike Bracken, and Richard Naik.

Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Actor, director, producer: The player role in RPG battles

Final Fantasy XIII Screenshot

I have more to say about Final Fantasy XIII, but that post is so depressing to write I thought I'd hold off for now and elaborate on a point I made in my post discussing its combat mechanics. Role-playing games tend to get broadly divided into "turn-based" and "action" categories, distinctions that are not particularly informative, often get used inaccurately, and don't usefully elaborate the relationship between the player and the system.

Final Fantasy XIII: A series of tubes

Final Fantasy XIII Screenshot

The worst reason to hate Final Fantasy XIII is because of its linearity. Non-linearity doesn't necessarily improve a game, and following a constrained path doesn't necessarily make it worse. All Final Fantasy games, including the most highly praised ones, have been essentially linear in both story and world design.

Final Fantasy XIII: The best part

Final Fantasy XIII Screenshot

Despite respectable review scores and reasonably good sales, Final Fantasy XIII is widely derided, for many good reasons and a few bad ones. Defenders of the game often point to the battle system as the game's saving grace. I found myself sharing the sentiment when I played through the game recently.

Exploring Eorzea: A Final Fantasy XIV chronicle, Part 3

Final Fantasy XIV Screenshot

Last time I checked in, I explained how I quickly went from level 1 to level 10 doing Guildleve quests at Camp Black Brush outside of the starting city of Ul'dah. The grind to double digits was really fast (far faster than it was in Final Fantasy XI before Square Enix made leveling so much quicker in that games). With mobs in the region giving less experience and skill points (experience needed to grow in physical levels, SP needed for leveling your specific job or class), I decided it was time to head to the next Guildleve hub—Camp Dry Bone.

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