By Sparky Clarkson on April 7, 2013 - 4:52pm.
Buck is a peculiar hitman in Far Cry 3. Apparently employed by the game's big bad, Hoyt, Buck has an interest in men, and in ancient Chinese artifacts. As it happens, he presently "owns" one of protagonist Jason Brody's male friends, and will exchange him if Jason retrieves a ceremonial knife originating from the treasure ships of Zheng He. Since Jason needs the knife for another purpose, it is obvious from the beginning of the adventure that he will come away from Buck's tasks with both friend and knife. That's how these games work, and Far Cry 3 is relentlessly conventional in that respect.
By Sparky Clarkson on April 4, 2013 - 3:27pm.
Several weeks ago Seb Wuepper posted a critique of Far Cry 3's design at Gameranx that I did not find compelling. Wuepper's argument reads less like criticism of Far Cry 3's design per se than a complaint about the fact that this game is not Far Cry 2. I am sympathetic to his point because I also prefer Far Cry 2. However, I don't feel that not being some game I like more is a fundamental argument against design quality.
By Sparky Clarkson on February 10, 2013 - 3:31pm.
The Easy Way Out
HIGH Taking out an entire encampment of privateers at close range without being detected.
LOW The final mission in the "Buck" sideplot is just gross.
WTF Can I please face one major boss I don't kill in an apparent hallucination?
By Daniel Weissenberger on February 10, 2013 - 3:27pm.
HIGH Leaping off a zipline and driving a machete into one pirate, then slashing his friend's throat before he realizes what's happening.
LOW Being asked to make one of the stupidest endgame choices in history.
WTF Okay, that's a lot of Komodo Dragons all in one place.
By Brad Gallaway on December 13, 2012 - 12:47pm.
So, Far Cry 3. I can't say that I've been a fan of this series, but all the pre-release chatter had piqued my curiosity, and it seemed as though the game was going to attempt to tell a more serious, darker sort of story.
By Brad Gallaway on February 21, 2012 - 1:20pm.
So, the Mass Effect 3 demo. I hesitate to bring it up, but I can't let it pass without making at least a few brief comments. First off, I really hope that the game addresses Ashley's radical make over... if the game hadn't told me that's who it was, I never would have recognized her, and I don't mean that in a good way.
By Guest Critic on February 10, 2010 - 10:34am.
Violence is a Disease
HIGH That revelatory moment when the game's brutal message finally sinks in.
LOW The ending sadly seems to dodge that brutal message more than it should have.
WTF In a late scene set in the prison, your ability to shoot is inexplicably taken away from you.
By Mike Doolittle on March 9, 2009 - 2:52pm.
More isn't Always Better
HIGH Using real-time fire as a strategic advantage.
LOW Driving, driving, driving.
WTF People just leave diamonds lying around in the wilderness in unlocked briefcases?
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