For those that don't know, it's an on-rails shooter that acts as a prequel to the original Dead Space. Considering that the first game was a high-gloss Survival (Action) Horror game, I have to say that the decision to create a prequel in a completely different genre on a completelydifferent system is a little puzzling, but the quality is certainly there.
Electronic Arts is really pulling out all the stops to promote Dead Space: Extraction, the on-rails Wii-exclusive follow up to last year's hit survival horror game Dead Space. This latest video showcases more interviews with the development team, a look at some of the controls, and a bit about the game's design philosophy when it comes to creating fear.
I'm not ready to eat crow about Dead Space: Extraction yet (I was pretty hard on it for being an on-rails shooter—making me think it was basically another dumbed down version of a popular franchise for the Nintendo Wii), but I will say that with each new clip and trailer I see, my opinion of the game seems to improve. That may not mean a thing in the long run (because we've all seen great clips and trailers and then played a retail version of the same game only to find out it sucks…), but I like to be honest—and right now I'm getting a positive vibe from the game.
This new clip (running just over four minutes) talks about the characters in the game and shows off some more gameplay. Interestingly enough, the characters on display in the clip look identitical to their voice actors. I don't know that I can recall another game where that's ever happened.
Dead Space: Extraction is set to invade stores on September 29th.
Dead Space was one of the better games of last year—an atmospheric blending of Event Horizon and Alien that gave me hope that maybe game developers can still come up with compelling original properties instead of just churning out sequels.
The game's already spawned a comic book, an anime movie tie-in, a sequel game and a on-rails offshoot title for the Wii—all this on top of the feature film version we’ve been hearing about for some time now.
One of the survival horror games coming out this year that intrigues me is Dead Space: Extraction. This Wii-only title is a tie-in to Electronic Arts' hit release from late last year. Basically, it's a survival horror game set on a spaceship overrun by hideous alien monsters.
The Wii version is a stand-alone game, and it differs from its big brothers in that it's an on-rails shooter. I've said before that I'm a little disappointed by the on-rails part, but after watching this new four minute video, I'm more interested in this game than I was before.
This latest video, hosted by guys from developer Visceral Studios, highlights how the Wii controls will work in the game. It appears as though a lot of thought has been given to ensuring that players won't be just swinging their Wii-mote around like a spastic kid after a sugar bender. This is good news.
My only real concern with the controls is the idea of having to turn the Wii-mote at a 90 degree angle to use the secondary fire mode of each weapons. Seems to me that using a weapon with your wrist turned like that for an extended length of time would probably be annoying (and uncomfortable), but other than that, this title seems to be shaping up nicely.
We're back! With Brad's and Tim's new sons safely extracted, the team reunites to discuss all the games they've been playing during the break: InFamous, Broken Steel, UFC Undisputed, Dead Space, Trino, CaveIn, Mithra and the Project Trico teaser. With Chi Kong "North/South" Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
I'm incredibly bummed that I'm not going to E3 this year. I've gone numerous times in the past and I highly recommend that anyone who really loves games go at least once—even in it's newer, more streamlined, form, it's still a spectacle unlike anything else. I could have gone this year, but I don't have the money to get to LA, so I'll be watching from home like the majority of my fellow gamers. I'm not happy about this.
The show hasn't started yet, but we're already seeing little bits and pieces of things that will be at the show. Take, for instance, this trailer for Dead Space: Extraction. Extraction is the Wii-only on-rails shooter prequel to Electronic Arts' big hit of last year. I'm still not sold on the whole on-rails shooter thing, but the graphics in the trailer aren't bad and the game's universe is interesting enough that I'd make a return trip to it even if the visit was a guided one with little room for exploration.
Dead Space: Extraction hits retailers on September 29th.
Wow, a game for the Wii I'd actually play (and isn't a GameCube game or something on the virtual console). What the f**k is up with that? What's next? Original horror movies?
Anyway, Electronic Arts officially confirms Dead Space: Extraction, a Wii-based prequel to the popular survival horror game Dead Space. Even better, it's slated for release this fall. Speaking about the title this morning, VP and General Manager of EA's Redwood Studios had this to say about the game:
"We could not be more excited to extend Dead Space into an experience exclusive to the Wii. Nintendo has a wonderful history in the horror genre and we are thrilled to build on that tradition with Dead Space Extraction. As we were developing Dead Space, we realized that there was so much of the story going untold. Dead Space Extraction tells that story with all of the intensity, blood and gore that fans would expect."
Game Description: Set in the far future, Earth's appetite for natural resources has become a major motivator for deep space exploration. Immense, privately-owned and operated mining ships called "planetcrackers" orbit planets and use sophisticated equipment to carve out entire city-sized chunks of rock, reducing them to component elements and raw ore. When communications go dead on-board the USG Ishimura, a famous planetcracker—systems engineer Isaac Clarke—is sent in to fix the problem. Once on-board the vessel, Isaac discovers that the crew has unearthed an ancient and malevolent alien presence far beneath the planet's surface and brought it on-board. Weaponless, alone and terrified, this lone engineer is burdened with much more than simple survival—he must seal the alien horror back into the dark rock.
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