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Satoshi Tajiri

Pokémon Stadium – Second Opinion

As I said before Stadium is not the finest example of a stand-alone game, but in all fairness, it was never to meant to be. It was to be used with Nintendo's very innovative Transfer Pak, and when linked with a Pokémon game, it offered new options and modes that enhanced the original games experience. With the exception of a true Pokémon sequel, I doubt fans really could ask for more.

Pokémon Stadium – Review

Sadly, what was so brilliantly executed on the Game Boy, was not as impressively treated here in the Nintendo 64 creation, Pokémon Stadium. Rather than trying to recreate that childhood past-time in another shape or form appropriate for the now-fledgling Nintendo 64 system, Stadium is nothing more then a companion piece for Pokémon trainers who already own the Game Boy version.

Pokémon Stadium – Consumer Guide

According to ESRB, this game contains: Mild Animated Violence 

Pokémon Snap – Second Opinion

To speak of Pokémon Snap's far-reaching appeal, I must mention that the Bronx Zoo angle came to me and Chi separately. I first thought that a photo-journalistic approach (linking the experience to bird watching) was the most fitting comparison. Like bird watching, photographing the Pokémon in their natural environments was key and getting a nice big shot of a rare Pokémon was like finding gold.

Pokémon Snap – Review

Fair criticism usually benefits from having extensive experience in the particular subject leading to a more knowledgeable (and less emotional) perspective. But every now and then, something like Pokémon Snap comes along that so defies normal conventions (of the videogame world) that it leaves critics baffled as to how to justifiably critique it.

Pokémon Blue/Red – Second Opinion

I agree with Chi about the Miyamoto-esque experience provided by Pokémon. It turns away all conventions of the industry. There are no naked women, no hulking heroes, and no smart-mouthed mascots. You are encouraged to simply play. Have fun and enjoy yourself at your own pace.

Pokémon Blue/Red

Game Description: In Pokémon Blue/Red, your mission is to collect all 150 Pokémon. To collect all 150, you'll need to train each captured Pokémon. Once they evolve, each Pokémon gains power, which can be used to defeat and capture other Pokémon. Along the way, several skilled trainers will challenge you to Pokémon duels. To win the game, you must defeat them all. Keep in mind that some Pokémon are rare and won't be found in your game. To get all 150, trade Pokémon with your friends using the Game Boy Link Cable, which allows the transfer of Pokémon between Game Paks.

Pokémon Blue/Red – Review

Rather than wiping out endless hordes of monsters for fortune, glory, and (of course) experience points, Pokémon encourages captivity over annihilation. So much so, that collecting, trading, and training the stubborn little pocket monsters make up the heart of the game.

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