I was a Cyborg Ninja Assassin
HIGH: Finally beating a particularly nasty wave of bad guys in the second-to-last level.
LOW: Realizing that the strategy for every single enemy is "warp behind them, then attack."
WTF: The text RPG boss.
The Dishwasher: Vampire Smile is very stylish. The swordsmanship is slick as can be, and the dark, brooding visuals do a great job illustrating the dystopia of the game's world. When I started the game, I was convinced that I was in for a genuine treat. Sadly, that feeling evaporated after the first hour or so. Vampire Smile has very little depth under all that window dressing.
Vampire Smile, the follow-up to 2009's The Dishwasher: Dead Samurai, follows two ninjas that are out for revenge of some sort. I think. The intermittent comic book cut-scenes, while very well illustrated, are extremely vague and never really gave me a concrete idea of what I was doing. Basically there's some evil business going down with some cyborgs, and it's up to the ninja hero/heroine to stop....whatever it is. Something is going on, but I'm not quite sure what.
Once past aesthetics, even if they're very good aesthetics, there isn't much left.
Vampire Smile is a basic 2D hack n' slash button masher with repetition oozing out of its appropriate orifice. Oh, and there's lots and lots of blood coming out of that orifice too. Hack n' slash gameplay is by no means a bad thing in and of itself, but there's no depth here. The levels are all closed-in rooms indistinguishable from each other save for a few setpieces, making them a perfect setting for all of the fights against indistinguishable enemies.
The simplicity becomes incredibly glaring. The game changes very little after the first level, with the exception of the ever increasing amounts of enemies per encounter. Even the new weapons I steadily acquired didn't break the monotony. Vampire Smile is button mashing in its purest and most unadulterated form, as my thumbs can attest to. In fact, if I didn't know better, I'd say I was playing a less varied 2D version of the recent Ninja Gaiden games.
The bosses were particularly disappointing, as I was hoping they'd be the game's saving grace since the way to my heart is through a good boss battle. (Or through my ribcage. One of the two.) Anyway, there are plenty of big baddies that provide an opportunity for more creative fights, but these chances are wasted since all of them (except one) can be defeated by using a warp move to get behind them and then ninja-ing the living crap out of them. Using the same strategy over and over and over and over and over and over again gets very old, very fast.
Since every level is practically the same and even the bosses can be beaten with the same strategy, the only thing left for the game to throw at the player is increasing amounts of enemies. The vast majority of fights can be tackled by using the same warp strategy I mentioned above, so progressing feels a lot more like a chore than it should. The minions kept piling on as I pushed through the game, and instead of any sense of progression there was just more and more frustration. Being difficult is just fine, but I need to feel like I'm earning something for going through all of this.
The Dishwasher: Vampire Smile is a game I really want to like, and I think with some more attention to level/enemy design this could be morphed into a winner. However, in its current form it's so shallow I just don't see the appeal in it. The only things it truly has to offer are some pretty weapon animations, lots of blood, and a certain feeling of old-school masochism. Fans of hand cramp-inducing button mashing or extensive weapon combos might find a lot to like here, but for everyone else there's just a pretty face and some scattered body parts.
Disclosures: This game was obtained via publisher and reviewed on the Xbox 360. Approximately 6 hours of play was devoted to single-player modes (completed 1 time on normal difficulty) and no time in multiplayer modes.
Parents: According to the ESRB, this game contains violence, blood, and gore. If my descriptions weren't clear enough, there's blood and body parts all over this game. No kids.
Deaf & Hard of Hearing: You should be fine. There are no spoken lines, and all relevant information is conveyed through text.









Reviewer needs more time and to challenge himself further.
6 hours of gameplay in just the single player and only 1 time through each is nowhere near enough to really get to grips with the scale of this game. It is New Game + so your pickups carry over and you find new things to keep. Co op adds a different depth to play and a different story, 50 levels of arcade set you up with challenging situations in which you can improve various areas of your combat. You can take these abilities into the Dishwasher Challenge where the most precise players will strive for that perfect combo.
Game reviewers play a lot of games so I expect them to be on higher settings to fully experience the challenge. Normal is a very low difficulty so enemies will be far too weak, slow, few and predictably easy to exploit. If you dont challenge yourself half the fun is gone and it is bound to feel easy and repetitive.
Warp behind attack is a hard habit to get out of but it isn't the only strategy you can use and it's harder to do consistently if youre on the right difficulty setting. Certain weapons provide invincibilty frames in certain moves and timed right you can attack an enemy with much harder blows from the front and challenge yourself. One thing I like about the game so much is that has the capacity for the "Pretty Princesses" as the game calls the hilarious lower difficulty (even high skill players need to try once, its almost a different game)Then for the combo hungry higher skill Samurai and Ninja players they can mix it up a lot more (and they will have to). Warp behind doesnt always leave you in a good position to keep the combo going and much of this games focus is on getting high scores and big combos so you will need to have many more methods in your arsenal as enemies will dodge and counter and shoot you in the air or on the ground. It isnt just about killing the bosses and getting through it, the art is in how you do it.
I must have played for 20 hours and I am only just brushing the surface of what this game has to offer. Real reviewers need to challenge themselves and they need to play EVERY mode at least once and the stories at least 2 times. It is a shame they get such little time to really experience the game properly. This reviewer sounded like he was playing to hit the deadline rather than trying to actually enjoy the game (normal setting and repeating his tactic just to get through it)
It doesnt do the game justice, nor does it capture the real essence of the game. Reviewers have to be given more time to enjoy and to gain a fuller perspective that the demo cant give players. This is in no way saying the reviewer is rubbish, he picked up on some things other reviewers havnt but he needs more time with the game to experience it all in a more challenging perspective as the game is meant to be. He has not been able to talk in depth about the whole game.
Maybe reviewers should have initial impression reviews and then a couple of weeks after release they can update with more depth their more learned open views to the whole game and its mechanics. James Silva is one of the games industries true auteurs and this game isnt just a game, its a piece of moving art constantly changing and dancing around.