We're bringing back GameCritics After Dark, and to kick things off it's a special Zelda extravaganza! We assemble a crack team of experts to give their take on The Legend of Zelda: Skyward Sword, then we debate an even more enormous question: what is the future of the Zelda franchise? Featuring Richard Naik and Mike Bracken, plus special guests Jeffrey Matulef and Brainy Gamer's Michael Abbott.
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Great show, everyone! This
Great show, everyone! This is the first After Dark I've heard and I really enjoyed it. I'd love for you to perhaps do one on Dark Souls in the future...
On the subject of the Wii Motion+ controls in Skyward Sword working better for some people than for others, I'd like to share my experiences.
Despite the game seemingly not using the Infra Red sensor (and sensor bar) for the most part, I am convinced that game does use it on occasion, and it was the cause for my problems.
You see, I had a potentially game-breaking issue where every-so-often when I had to point at the screen to choose a menu option, or a response to a question, the cursor would jump and choose the option that I *didn't* want.
Thankfully this never had particularly serious consequences on the occasions when it did happen. But can you imagine if it happened on, for example, a "Do you want to save before quitting?" style screen? That would be bad.
Anyway, this problem was infuriatingly intermittent, and I was going crazy trying to work out why some days it worked fine and others it most certainly didn't. And then I realised: the times I experienced the problem were always when I was playing the game during the daytime - with bright sunlight shining in the window that is next to the TV.
So next time I experienced the problem I tried closing the curtains, and lo and behold the problem went away!
But this confused me, as I thought the IR wasn't being used?
So I experimented a bit more. I re-opened the curtains, but this time I just put my hand over the end of the remote, covering up the IR sensor - and once again, the problem went away!
So I am convinced that even though the game doesn't require the IR sensor, it will make use of it on occasion if it is available - and if it's not available, it doesn't matter (which is why someone in the podcast was able to play with the sensor bar unplugged).
(And actually I'm curious as to whether anyone experienced any problems whilst playing with the sensor bar unplugged? Perhaps that is actually the most reliable way to play...?)
But to cut a long story short: bright sunlight and reflections were quite likely the cause of your control reliability issues.
Cheers,
awk.